There is a plugin system that allows "features" to be added to nesmaker at your own direction (assuming you know C#) A user already made one plugin that provides a highly customizable sprite hud for replacing the tiles based hud nesmaker provides for games.
it's one option sure. As far as advanced things like parallax goes, well, that's simply an issue with mapper 30, you only have sprite0 to deal with (no scanline counter) so its just not really feasible (especially if you go with the standards, the tile hud takes the sprite0, so no parallax)
really my biggest issue at the moment (which is to an extend being rectified in an upcoming version) is the hardcoded setup of the chr, that splits it into background tiles, hud tiles, path tiles and screen-specific tiles.
the system works and it's quite versatile, but there is no real reason to not allow it to be altered (which is coming.) sans that there are some odd-choices like splitting sprite palettes into "player" and "monster" 2 palettes each, and disallowing using all 4 sprite palettes for either.
on a system as limited as the NES, introducing further limitations is a terrible idea.
as far as my notepad goes, everyone EVER tells me to use something else
if i wanted to, i would. I just like notepad.
the whole deal with nametables, yeah, you can just import them, or atleast generate them and copypaste the data instead of doing it by hand. i simply want to try and see how is it done "from scratch" ^^; (the menu system im writing this for also uses a slightly custom format to store nametable info.)
What i really want(ed) to do was shatterhand 2, but ....copyrights. So I'll just do this instead.
the wall climb function is a bit of a 2-edged thing really, i dont want to do the whole "lets color the walls pink so you cant miss it."
I dont really think it was any more obvious in shatterhand either, and no one complained about that. People are just liking handholding more than in the 80's. Although, i did copy shatterhand in the sense that it forced you to use it, in order to make you aware of it's existence.
the difference between my game and shatterhand is though, that my world is a single interconnected stage, so there's no quarantee that you start from "stage A" like shatterhand does.
i'll figure out something for that as time goes on...
anyway, im gonna stop derailing the thread now, if anyone wishes to further discuss the game, feel free to contact me