Originally posted by: G-Type
Originally posted by: GradualGames
Imho, they could only have done this by making a new, exclusive market, in a slow/steady fashion by creating their own community around their product, making it appealing to hobbyists. Reasonable ideas, realistic ideas, however, do not seem to interest them in the slightest.
Yea, it was a flawed concept to begin with, but thinking about it as purely a thought excercise, could a modern day retro-style console be successful? Obviously there is a certain degree of interest in the premise, although they customer base is very niche, extremely skeptical, and had a ton of other (probably better) options. So the most important question you need to decide is not what color shell to put it in, but what platform will it be based on?
Emulating classic platforms such as SNES makes no sense, because the people who want to play games on that system can just use the original hardware or any of the hundreds of cheap clone systems. But it would still have to be using a pre-existing language/environment in order to gather enough games to get any momentum. The most obvious choice is Android, but that has already been tried with Ouya. And if Android isn't going to work, lesser options are not going work either, so you can probably forget about a console that plays Flash games. You might be able to go a proprietary route if some platform support deal was worked out with Unity. Either that, or make it very simple to develop for, and create your own game development tool kit to build a community around.
I think there's potential for something like the UzeBox to be more popular:
http://belogic.com/uzebox/index.a...
It is its own platform. You cannot deploy any of the "popular" platforms to it--you must write for it from the ground up in C using its proprietary graphics and sound kernel, no OS. It's got a small hobbyist community built up around it.
My feeling is somebody could create a similar platform to this, only it would have a plastic case already (uzebox does but you have to get it separately). The intent would be to create a hobbyist community of software hobbyists around a "fully built" new cartridge console. Make it fun enough to program and I could see game jams growing up around the thing. If these jams catch on, you bet some really talented folks will take a stab at it. Eventually, you get a new indie scene making cartridge based games for a new cartridge console.
It would NOT be quite like in the past where you have a cartridge based console with exclusive launch titles. But, I do think it would have potential, and could grow,just in a very differentfashion than Mike Kennedy and others envisioned.
The reason I think it has potential is---the indie market is extremely saturated. Look for retro games and you find tons and tons and tons of passionate developers trying to make it on steam, ios, android, what have you. Such a platform would give the "small time" folks a constrained community in which to stand out just by virtue of it being a unique platform.
Homebrew development already has some of these virtues---however we must compete with an existing library of professionally developed games.
If I ever get sick of making games (not likely) I might even try to kickstart this idea, who knows. It'd be modest, certainly wouldn't require 2 million to develop.