Originally posted by: MrWunderful
N64 better thsn ps1? Wii U better than xbox 360? What is this, backwards world?
I'm 100% serious. Reality has been twisted by this cliché criticism for so long that even Nintendo fans repeat it. The PSone is not even close in performance to the N64, but most people never knew. I don't think there has been as big a gulf in performance between mainstream consoles of the same generation in history.
Take the "blurry textures" of the N64." They were actually an advanced feature that only became an issue due to limited cartridge size. Cartridge size has no bearing on the performance of the system but the cost of larger ROMs severely limits what developers can do with that system anyway. That's why we didn't get games with significant amounts of FMV until the end when costs came down (Resident Evil 2, Pokemon Puzzle League, etc). If we had a 64MB disk from the start or a CD-ROM things would have been a lot different.
Back to blurry textures being an advanced feature: It's called texture filtering. Filtered textures pretty much always look better than unfiltered textures. It blends the source pixels to make a smooth texture map that effectively increases the effective resolution since they were intended to be viewed from multiple perspectives. You would never catch a 3dfx Voodoo user of the era turning off texture filtering in Monster Truck Madness or Final Fantasy VII on their 3D accelerated gaming PC, and that's precisely the huge leap that the N64 brought to mainstream game consoles (3D acceleration with texture filtering and anti-aliasing).
So, how did the price of larger cartridges affect texture quality on the N64? It meant devs had to be extremely conservative with the use of textures which meant fewer and lower-resolution source textures. Decent resolution 2D assets and pre-recorded audio were significantly more storage-intensive than 3D models and generated music of the era so FMV, textures, and audio are first place to compromise when trying to fit more into a cartridge. FMV/recorded audio usually weren't even considered for a cartridge and textures were the next place to make cuts. Under pressure to conserve, they use smaller textures and repeat them, blow up smaller (lower resolution) textures to cover more area, use solid-colored/shaded polygons with a smattering of tiny textures (Mario's eyes and M in Mario 64, for example), etc.
Where a PSone game might just texture the grass on the ground, an N64 game would use green polygons with a smattering of small, repeated textures that are randomly placed to simulate uneven grass and maybe a flower or two. The N64 was capable of more, it just cost too much for the storage format they chose. Compare textures on Super Mario 64 and Super Mario 64 DS, where ROM sizes allowed for increased use of textures even with less powerful hardware.
The DS was more in line with PSone though most people incorrectly peg it as being "between N64 and Dreamcast." A lot of that perception also comes from the increase cartridge capacity, not system performance. Heck, compare Neo-Geo to the 16 bit consoles of the day. The Neo didn't even have scrolling backgrounds (faked it with sprites) but the huge ROM sizes -and corresponding prices- allowed them to brute-force their way to out-class even many PSone fighting games! How? Well, all sound effects and animation frames for a match have to fit in memory, which the PSone just doesn't have without significant cuts. ROM carts actually expand memory with their ROM (already in the memory map; no need to copy uncompressed ROM data to RAM). Cartridge size/cost MATTERS and during the N64's life it just couldn't compete on that level even though the rest of the system was way beyond in performance/capabilities.
Filtering allowed N64 devs to get away with going EVEN lower res, which they definitely took full advantage of. As a result, they were criticized as "blurry textures" instead of sparse and low resolution textures. Sure, the N64 had some other texture limitations that were eventually overcome but that would have been the norm from early on if the N64 had a CD-ROM or larger software storage format.
The Wii U is absolutely more powerful than an XBOX 360. I shouldn't even have to explain this one. It's another case of the market perception being different from reality, just like GC vs. PS2. Both times, market perception was based on repeated hyperbole from haters. Nintendo didn't escape it with the Wii U and they somehow did escape it with the Switch even though half the "XBONE/PS4 class" Switch games look no better than their Wii U counterparts.
Remember: XBOX 360 launched without HDMI and routinely upscaled sub-HD resolutions through it's lifetime. The PS3 was severely hampered by not having unified GDDR3 memory like the XBOX 360 but was still technically superior. They were both PowerPC, just like the Wii U. The Wii U's PowerPC implementation left something to be desired due to the backwards compatibility with the Wii but CPU performance is almost never the bottleneck when it comes to overall system capabilities (refer back to the Sega MD/Gen vs. SNES).
The Wii U fit somewhere between PS3 and XBONE, and that's exactly where it launched (after PS3; before XBONE). Just like sloppy multiplatform ports for GC did not fare well against the PS2, sloppy Wii U ports from XBONE/PS4 do not do help the Wii U compare favorably. That is the same Chicken and Egg scenario the GCN faced. Potential users perceived it as performing worse, so they unwittingly buy the worse-performing console and further skew marketshare, ensuring that the superior-performing system gets even less developer attention. They couldn't break out of that corner without rebooting, which is what the Wii And the Switch really are.
That said, the Wii, Wii U, and Switch (so far) are my least-liked Nintendo consoles. I'm not clarifying this because I like them and want to defend them. I just think it's down-right laughable to blame the Wii/Switch strategy for Nintendo's market position over the last 22 years when the Wii/Switch strategy is what demonstrably worked. Throughout the Wii U's life, the same people would repeatedly say that Nintendo would do better, and they would buy one, if Nintendo just made a performance-competitive console. Clearly, the Wii U didn't even get recognized by these delusional people who can't even see the reality in front of their face.
Originally posted by: RegularGuyGamer
No way Wii U out preforms XB360.
...and you're basing this on what? Just repeating something you heard?