Originally posted by: Guntz
Originally posted by: JamesRobot
At the time this thread was originally posted, I was a fairly serious modern gamer, though I still played NES regularly. In the past 5 years all of the big names have lost me completely. I am no longer in the 18-35 demographic and new games just aren't made for me, I guess. Not that they suck, I can certainly see the appeal of modern games. They just don't appeal to me. Even the games from 5 - 10 years ago don't hold up for me. Many are just too big and time consuming. I don't have 100+ hours to sink into a game these days.
To me, a really long game is something like Donkey Kong 64, on average that's a 50 hour game.
I can't imagine wasting 100+ hours on one game with pre-determined goals. For multiplayer or creative games (level editors and such), that's different.
But you could imagine spending 50 hours, per game, on two different games with pre-determined goals?
My personal dividing line isn't based on the total time of the game.
It has to do with the time investment required for any given gaming session.
I'm wrapping up loose ends in The Witness, and to find and solve 100% of the puzzles that is a LONG game.
(probably 60-80 hours to fully complete it and find everything, maybe 30 hours if you just do the minimum)
But it autosaves on exit, and the individual puzzles are generally short time commitments on their own, so it is no big deal to put the game down for a week and come back later, or to play through the entire game in 15 - 30 minute bursts.
The issue is when you have a game that is both long, and has long breaks in your ability to save progress.
When you're forced to commit to a 2+ hour game session to make any progress, at all, it becomes a lot less enticing to want to finish a long game.