Originally posted by: IndoOriginally posted by: KHAN Games
Originally posted by: fcgamer
Originally posted by: KHAN Games
Originally posted by: fcgamer
If a homebrew or indie game is released on Famicom format, I will support and buy it sight unseen, assuming that it's obtainable.
What if it's a crappy sokoban clone?
Yup, you got one up for grabs?
Nope. I only make good sokoban clones.
I'd still say one of the best homebrews released. I dare to say it should be on a competition cart, say Homebrew World Championships 2020.
Petition for KHAN to spearhead the HBWC 2020 effort:
http://www.(future website by someone else because I lost steam on this post).com
Perhaps it is, perhaps it isn't. But here is my problem about it:
In 1986 we got Namida no Sokoban Special for the Famicom disk system.
In the early 90s, we ended up with Porter.
By 1997, we got Warehouse No. 18.
In 2000 community member Johannes Holmberg from Sweden did a homebrew nes game called Sokoban.
So we received (at least ) four Sokoban games before The Incident, and iirc Nice Code may have done one as well. That puts it at six Sokoban games for one console.
Sure, I get it, maybe Khan's version has a better story, but some of the others also had level editors. No offense to anyone, but I honestly just don't find there to be enough meat in that game to get excited over the fifth or sixth clone of it, on one given console.
As a comparison, I often hear gripes about large companies such as Nintendo rehashing the tried and true formula to create new Pokemon games, Zelda games, Mario kart games, etc. And they all have a lot more substance as a whole than Sokoban. Therefore I find it more than reasonable to have this opinion, that five or six clones if basically the same game is a bit much for one machine, hence why I cannot get excited about it .