January 31st update:
Here attached a quick mock up ROM which I designed in like 20 minutes. Sorry about recycling the sleepy Brahms track, I didn't feel like wasting time if not going to continue this project anyways. Also, of course, the graphics do not match the notes. It is a demo mock up of the graphic engine for the notes sprites. And of course, the line where the notes disappear, can be lowered, to give more reaction time, and also the scrolling, being sprites, can be easily adjusted slower or faster to match the tempo. My simple easy NES sound engine which I used in most games I designed, works uniquely with integers, and this is excellent to match the chronological note position with a specific position on screen.
The remaining part of the screen (not used for notes-bars scrolling) can be filled with a background: I did not think about what exactly yet, but I'd like something kind of elegant in theme with classic music, not too fancy or shiny. Or, maybe something more ironic, but again in a simple and clean elegant way.
Like some seem to have already understood, the project I just finished to code yesterday (and I'm definitely happy with the result) was designed for NA user
toshi503 (I let him announce it, if and when he thinks so), and if this project is going to be made someday,
toshi503 will extremely likely collaborate with testing and music data entry, being familiar with this music engine format, and the relative tools which I made to convert the data from notes and lengths to HEX opcodes, and of course extremely familiar with arranging a classic music theme into a sequence of notes for a triangle channel to play nicely.
This will save me some time, and optimize the productivity. Also, a musician aboard is a great call when making the selection of the themes to be featured. Finally, is a cheerful person always willing to deliver an extra half hour to a project or understand a new concept, and cares a lot about doing things precisely. We both have strong personal opinions on what is best for the game and how things should be done, but for some weird alchemy we always could find a reasonable agreement on every matter really quickly, and had extremely interesting and productive collaborations so far.
Taking a break from NES coding now myself, if this project will have some enthusiastic feedback in the near future about a potential release, sometimes this year it could be tackled. Given the minimalist nature and scope of the project, I consider that 2 or 3, or at most maximum 4 weeks, should be plenty enough to put together and deliver the final beta, before testing it out (this to be done on the producer side) a bit more just to make 101% sure that the code is solid, bug free, and glitch free, under any possible scenario. Also, I'd prefer a 3rd party producer acquiring all rights on it.
If the interest won't be there, no big deal, it was just an idea; I'll do something else when I'll tackle my next NES project.
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Hi all,
this is just an idea for a NES project to tackle maybe sometimes in this spring or summer. It is few days that I'm thinking about it, and I'd like to know other opinions on the idea.
The idea is a NROM, playing classic music, very simple and compact using only the triangle wave.
Like in this demo:
http://vintage.nintendoage.com/fo...
In this way 20 or even more different tracks will surely fit in the ROM space.
Then a very minimal interface which looks nice and thematic, with scrolling animated sprites associated to the input (likely A B down) to be pressed to "perform" the music. I have already a plan in mind on how to code the game mechanics, and to design such interface and subdivide the notes to the three inputs which I think it could work and make the game easy and fun to play, and challenging enough. And I have a score system already in mind, of course.
The advantage in using classic music it is in the freedom to use it (no copyright issues), and in the fact that is something uncommon to listen in a NES. Moreover, using only the triangle channel it makes it sound like a flute, an ocarina, a carillon, or whatever small instrument you can think about, making it even more soft to listen to (someone else would say maybe way pathetic to listen to, but in matter of personal taste, to each its own: I'm fine with minimal stuff, if it is nice and appealing to me, and I know others who think the same), and hence adapt to play classing music melodies.
Finally, adding an option to listen only, without playing, it could be an original alternative to listen to the radio or your favorite MP3s. Another idea that would probably fit it is an in ROM psuedo wiki page for each proposed track in the ROM. Not sure about this one.
Well, that's about what my idea is, so if you think so, let me know what's your opinion about it.
If gamer: would you be potentially interested in playing such game ROM?
If collector: would you be potentially interested in buying such game if released on cart?
If producer: would you be potentially interested in buying the rights to distribute it on cart?
Or do you think it is not a really appealing idea and unlikely to be something the NES needs?
Thanks for reading. Feedback welcome.
Cheers!