Originally posted by: GameMachineJames
Actually, your ranting about which "Market" this goes to is exactly dickbubbles.
The "Market" in qustion here is identical, whether the cartridge has a ROMHACK and 72-pins or the untouched proto and 60-pins. Last time I checked.
I mean, you're not Japanese and living in the late 90's are you? Are you?
Personally I own a Twin Famicom and 2 NES' so I really don't give a sod which format he releases on. I'm just happy to be getting it no matter what.
James, actually it isn't dickbubbles, nor is it ass antlers. I own a NES and a Famicom, and also an adapter to play NES games on my Famicom. So I could play it in any format. But I can tell you that I wouldn't buy a 72 release of a Japanese prototype, as if I want to play a Japanese prototype, I want to play it on my Famicom. Likewise, I wouldn't buy a Japanese prototype repro with English text. If I wanted the English text, I would buy an English version (and it seems to me there was an English version of this game released).
If this game weren't unreleased in Japan, I honestly believe that this prototype would be viewed in the same light as all of the other prototypes of released games floating around on the net. There are a lot of titles with major changes between prototype and NES version, and some of those are even popular games. So why Strider suddenly became so popular on NES, well people are so interested in this thing because it is (partially) unreleased, and I for one would like to play the thing in its unaltered format, on the machine it was being developed for.
@Arasoi: I am not trying to attack you or your project personally, so please do not read into it in that way. I hope that enough demand can be met for an unaltered Famicom version to be released, but seeing as most of the people here are NES collectors, I think it unlikely. The only ones that would want the game released on 60 pins cart in unaltered format are Famicom collectors, like myself, but there are few of those in these parts.