Originally posted by: G-Type
Originally posted by: BilltownSparty
its no different then telling an art collector they shouldnt have rare art in their house it should be in a museum. It sounds great but its the owners decision to do what they think is reponsible not what the masses do.
that's a pretty great analogy actually
Most major art collectors loan out their collections to museums so that people can see them. Because what is art if people can't see it? Plus museums are generally much better set up to ensure the preservation of artwork. A couple of months ago, I went to an exhibit of the works of George Rouault, and a significant portion of the paintings belonged to private collectors.
Let's be realistic though, 95% of the prototypes out there are almost indistinguisable from the commercial release. There are a handful that are of games that were not released, and most of those have been properly preserved (i.e. dumped). Although I keep close track of all SNES prototypes out there for the sake of documentation, the stories behind them are quite lacking, and are not really the works of art that some people in this thread are alluding to.
The real travesty is how little the companies that made these games have preserved. Considering we are 20 years on from the end of the SNES era of dominance, we have seen little in the way of developer interviews, conservation of old computers that made these games, few pieces of source code and original art assets, and we don't have public development tools to analyze them even if we did. Basically, for most games all we have of that are what little was done in contemporary video game magazines. Let's face it, video game journalism was not exactly high brow at that time (and really, still isn't, with a few exceptions). While we have been bickering for the past 15 years about the occasional interesting prototype that somehow made it into the hands of private collectors, we have missed the forest that is an aging group of programmers, and the demise of many of the companies that were active at the time. I remember researching Socks the Cat, for instance, and was shocked that none of the people who had worked on the game had any material left over from the making of the game, except from a few mockups of advertisements. Hell, even the people who worked at the original publisher were unaware that the game had actually been completed (something that was confirmed by the developer, plus the fact that the prototype exists).
Alas, I fear that for a lot (probably even the majority) of games, the development assets are probably lost forever. This is perhaps the consequence of an entertainment medium that was founded on the basis of making money, rather than the intrinsic value as artwork.