Originally posted by: bootload
Originally posted by: guillavoie
Originally posted by: bootload
I played it for 2 weeks but found myself dying in the caves a lot and would have to walk all the way from the town back to the cave I was in but it took forever because I kept running into those stupid monsters on the map and having to walk to the end of the screen before I could get back to the map again. It's incredibly annoying. Then I get back into the cave and have no idea where to go.
I have finished:
- The Legend Of Zelda
- The Legend Of Zelda: A Link To The Past
- The Legend Of Zelda: Ocarina Of Time
- The Legend Of Zelda: Majora's Mask
- Dragon Warrior
- Dragin Warrior II
- Dragon Warrior III
All of these games are similar but not nearly as annoying. After 2 weeks of trying I didn't even want to play it any more.
You see, you have personal and valid reasons to not like it, that is okay in my book.
P.S. I don't get the mention of DW I-III in your post, but kudos for beating these cool RPG!
I found those also stop you on the map to make you deal with an immediate situation but they have a point, you battle for gold and experience. With Zelda II, they stop you on the map
but it's pointless, all you're really trying to do is get back to the map. It's a waste of time. That's why I mentioned those.
No, it's just like any other RPG in the fact that those encounters are experience building.
They aren't as efficient at building experience as traditional RPG encounters, though, given the larger static EXP rewards that exist in Zelda 2 that are there to find.
I think part of the "issue" with a newcomer perspective to Zelda 2, is that if you treat it like a traditional RPG, you probably don't expect to die nearly as much as you will and that might be frustrating.
But anybody picking up the game for the first time needs to know that they will die A LOT until they learn the game and where to go to get stronger, faster.
That is going to involve exploration and figuring out the safest places to get early powerups.
And that exploration is going to involve missteps into areas you can't survive that kill you quickly. It's the nature of the game.
Unlike the original Legend of Zelda, you don't have a nice screen-by-screen reference for difficulty, where you can't turn back quickly and run to safety.
You could be on a path for awhile and suddenly find yourself massively outclassed by the local monsters.
Unlike the 3D Zelda games, you don't have the fairly linear hand-holding of regional progression, or more hit points than you know what to do with.
It's definitely the hardest Zelda game, by far. But having the patience to learn the game is worth it.