Originally posted by: MrWunderful
I also think you need to separate the sentimental value of it Completely. I know it took you a ton of time and effort to a amass everything, but nobody is going to pay you for your perceived effort value.
Selling off entire collections is one of the hardest things to do in this hobby. A year or so ago I had about $3000 retail in games (desireable, popular games) that I was trying to sell as a lot for much less and spent about a month with tire kickers and bullshitters Before I ended up parting it out. It wasn't as difficult as I thought it was but it was time-consuming, I did end up getting very close to retail but I was planning on letting it go for about $1200 as a lot. Just some context on how difficult it can be to sell large amounts of games at once.
Pretty much this. There are only two possible people who would buy a $20-40k lot, and that is an extremely serious collector or a reseller. No casual collector has that kind of money around to drop on a hobby. Both of these are going to want a stellar deal.
According to VGPC/GVN, there are a bunch of games in the N64 set that are worth $2-5. However, no one is going to pay you $2-5 for those games, especially in bulk. A serious collector already has all of those en masse, and a reseller isn't going to pay even 50% market value for something that almost no one will ever buy. So take everything $5 and less, and assume it's value is $0, because that is what it is worth to both resellers and serious collectors. When I was pricing out what I would pay for lots back in the day, I'd even say anything less than $10 was worth $0, because by the time I took photos, shipped, paid fees, etc, I felt the effort to get $5 out of a $9 item wasn't worth it.
Here is a really old guide I wrote on how to evaluate lots:
https://www.reddit.com/r/gamecoll...
In short, what GVN/VGPC say is the "going rate" for an N64 complete set, isn't what you'd ever get. That isn't being negative, it's just the economics of any hobby.