With playing a couple rounds on here and talking to the other guys who have run the show I have been giving the nod and am running the next Werewolf game. This game if you couldn't guess will be based on the Marvel Universe. With Dra600n's game seemingly wrapping up I figured I'd open mine up to sign ups, hoping to get around 25 again. Again stating this now all roles will be giving out randomly so no one is guareented a better role if they are experienced or if they are new to the game.
Member sign ups:
1 Great Gadon
2 Behemos
3 Jauney Studios
4 Fox
5 NESfanatic
6 Dra600n
7 Brock Landers
8 Stryphos
9 Batteriesnotincluded
10 Generic
11 Alakhira
12 Alekx
13 Doner24
14 Masterbigcat
15 JmBarnes
16 Br81zard
17 Limbofunk
18 Vectrex280996
19 Metalcyanide
20 Zi
21
22
23
24
25
Reserve List:
1
2
3
4
5
Story:
Nick Fury stands at the control panel of the helicarrier. Multiple warning displays are showing up on his HUD. Nick Fury mutters to himself, "Who would be stupid enough to attack the S.H.I.E.L.D. helicarrier?"
The ships computer V.A.L. (voice activated linguistics) replies," Identity unknown, many of my systems have been knocked offline, but I can gather the breach has occured in Sector B of Floor 5." A not so shocked look comes over Fury's face as he mutters,"Of course it has to be the detainment wing for the criminals we are escorting to maximum security prison." Fury reaches for a button on the control panel and hits it. A familiar voice comes out from the other end. "Director Fury what seems to be the problem?"
Fury responds with, "Captain we have an intruder on the helicarrier and they are causing havoc in the detainment wing of the ship, I fear some prisoners may have been released. Can you and your team get here immediately?"
Cap responds," Director Fury some of the Avengers are off dealing with other threats but I can have any and all available members there immediatley." Cap then reaches for his Avenger's card and speaks into it," Avengers, Assemble! Meet up on the helicarrier in the detainment wing we can regroup there."
Minutes later several heroes arrive inside the detainment wing of the helicarrier, but it is filled with green smoke and no one can see anything. V.A.L. states,"Lock down commencing in 3,2,1." After that solid steel doors slam down making it impossible to leave the wing. V.A.L. then states,"Venting to release smoke commencing in 3,2,1." All the green smoke is sucked out of the room. As everyone looks around stunned, they release everyone appears to have been transformed into a S.H.I.E.L.D. training bot. No one can detect who anyone else is.
V.A.L. announces,"Diagnostic and scanner devices malfunctioned unable to detect who is threat and who is friendly."
As everyone looks around they can see containment cells that have been opened and one that has been broken open from the inside out. Still some contained unconscious villians that haven't been changed to S.H.I.E.L.D. bots.
One of the bots steps forward and asks,"V.A.L. are the containment cells still operational?"
V.A.L. replies,"All but the broken one are operational, it seems when unconscious, subjects revert back to their natural forms."
Another bot steps forward,"Well I guess that solves it we must all go in the cells and can see who is who."
V.A.L. responds again,"System malfunction, I cannot close the hatches automatically, someone will have to close the hatches manually to seal the rooms off."
A hush falls over the training bots as who can you trust? There is no way now to see who responded to the call and who is an escaped villian.
V.A.L. responds,"I guess you can choose who to be put in and identities will be revealed, that is your only choice."
Welcome to WEREWOLF VII: Avengers Assemble?
[Game Settings]
Game Start:
TBA
Game Day length:
3 Days/72 Hours
Game Night Length:
48 Hours
Day Start/End Times:
9 PM EST (or 9 PM NintenoAge time)
Number of Players:
TBA
RULES: (copied from Kokiri, Red, Fox, and Dra600n modified to fit the theme / updated info)
1.] Object of the Game
The object of "Are you a werewolf" is dependent on which side of the game you're on. The majority of players are split between 2 factions (werewolf and town), while others may be an independent player if the GM decides to use them. For the purposes of this game, the factions are:
- Wolf/Villian
- Town/Hero/S.H.I.E.L.D.
- Independent
2.] Game Days and Game Nights
The Game Day is divided into 2 cycles: Day and Night. Some characters may have abilities that can be used during the daytime, or nighttime, depending on the abilities and will be noted on a players role card.
2a.] Game Day
The Game Day will last the duration specified in the
[GAME SETTINGS] section above. During this time, players may post freely in the main WEREWOLF VII thread (unless otherwise specified). During this period, players are encouraged to remove a player from the game by casting a majority vote in which player to lynch, or remove permanently from the game. Once night falls and the Day Summary as been posted, nobody is allowed to post in the main thread until the beginning of the next Game Day.
2b.] Game Night
Unless otherwise stated by a mod, the Game Night will last 48 hours, or 2 full days. During this period, any player with a night role may choose to use their skills by PM'ing the GM (wasg13). At the end of the night, a Night Summary will be posted and will begin the next Day.
3.] Voting
Voting can happen at any time during the Game Day as long as your character is allowed to speak. To vote, all you need to do is either
bold your vote like this:
or by using asterisks (*) like this:
Failure to do either will result in the vote not being counted.
You may also change your vote anytime you'd like you, except when the final vote for the day occurs. Unvoting does not need to be in the same post as a vote. To unvote, follow the guidelines above for voting:
- UNVOTE: wasg13
- **UNVOTE: wasg13
Failure to do so will result in the unvote not being counted and all other votes during the Game Day to be invalid.
4.] Posting
Unless otherwise stated by the GM, all posting will cease at the time of the last lynch vote or when the time for the Day to ends, whichever occurs first. Warnings are as follows:
- First Offense: Warning
- Second Offense: Replacement (if a replacement can't be made, a modkill will take place)
- First Offense for a lynched player: 1 Game Ban (if discussion that could alter the game takes place)
The 1 Game Ban might sound strict, but this could potentially ruin the fun for other players if they've been working on a strategy that adheres to the rules and guidelines.
Do not quote verbatim anything from the GM. You may paraphrase, reword, summarize, etc. any messages, but nothing can be a direct quote (even if you give citations and use MLA format).
First offense: Modkill/Replacement
You may double post. Sometimes this game can move quickly and you may miss some stuff that was posted during your response. Triple posting is allowed
after 45 minutes of inactivity in the thread.
4a.] Private Messages, Deleting Posts, and Editing Posts
All are a no-no.
- First offense for Private Messages and Editing Posts: Warning
- Second offense for PM's and Editing Posts: Replacement (or modkill if a replacement isn't available)
- First offense for deleting a post: 1 game ban + modkill
If I deem you causing trouble with too many First Offenses, I have right to Replace or Modkill you, and if the situation is deemed severe enough by at least three approved NintendoAge mods, bans from future games, or blacklisting may be applied to a rule-breaker.
5.] Modkills
Modkills may happen at anytime the GM deems fit and necessary. Anyone who purposefully tries to get themselves modkilled to alter the game will receive a 1 game ban. Modkills will be annouced in the day or night summaries. Night captures are not considered modkills, but kills of skill/ability owner.
6.] Death
Death is not permanent unless otherwise stated by the GM. While your character is in a death state, you may not post in the main thread under and circumstances until the game is over. This includes bumps, vote counts, etc. First offense: One Game Ban
7.] Inactivity
Inactivity is considered to have less than 2 posts during the Game Day. This is ignored for exceptionally short game days (less than 50% of the alotted time) or prematurely ended.
- First Offense: PM Reminder
- Second Offense: Replacement/Modkill
8.] Common Roles
Below is a list of common roles that are typically found in Werewolf. These roles are not set in concrete and may be altered by the GM, new roles may be created, and other roles may not make an appearance. This is just to give you an idea of what roles look like and what their basic functions may be.
- Townie/Vanilla Townie: No Night Role, must use logic to find the wolves by what they say during the Day.
- Mason: No Night Role. May speak, at times defined by the Moderator, with another specified member of the town outside of the game thread. Usually defined as Town/Town aligned, but can sometimes not be so.
- Neighbor: No Night Role. May speak, at times defined by the Moderator, with another specified member of the village outside the game thread. No defined Role Alignment pairing.
- Priest: Night Role. May try to save one member of the village from attacks during the Night. Whether this saves them from all attacks or just one is up to the moderator.
- Seer: Night Role. May investigate one member of the village to learn their alignment.
- Detective: Night Role. May investigate one member of the village to learn their Role Card/Abilities.
- Tracker: Night Role. May follow one member of the village to see what they do.
- Watcher: Night Role. May follow one member of the village to see who targets them.
- Vigilante/Independent: Night Role. May remove one member of the village from the game.
- Role Blocker: Night Role. May stop member of the village from using their role.
- Alpha: Passive. Investigations of their Alignment return as "Town."
9.] Clarification of Rules, Roles, etc.
If there's some clarification on the rules that you'd like from the GM, you may ask in the main game thread. Questions that would alter the game play if answered will not be answered, such as "GM, does exist in this game". If you need clarification on a role or anything that might identify you in any regard, it would benefit the player to contact the GM via Private Messaging.