NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-20T15:29:33 -05.00 FrankenGraphics 20 -- a NEW updated demo is being tested right now and i will release it as soon as i can manage. It features a few select excerpts from both normal and hard mode!
-- The first few stretch goals will be revealed in conjunction with the demo.
-- The full version will be played in a live stream hosted by retro game studio Elden Pixels, Wednesday, 11 AM - 01 PM Eastern Time, this week. Here is their twitch: twitch.tv/eldenpixels
--We now has a discord for game and campaign discussion. Here it is https://discord.gg/ncDsPmH


Donny is at booth 625 at PRGE if you want to meet him! ]]>
[Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-18T08:34:37 -05.00 FrankenGraphics 20 [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-18T05:29:11 -05.00 FrankenGraphics 20
While the game is practically shippable already, a few well balanced stretch goals are coming soon. Hope you'll like them. ]]>
[Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T20:55:18 -05.00 FrankenGraphics 20   ]]> [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T19:22:37 -05.00 FrankenGraphics 20 [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T17:08:48 -05.00 FrankenGraphics 20 Originally posted by: Optomon

Congratulations on the launch-- looks like it's going well so far! Very deserved, trailer is well paced and produced, and shows lots of distinctly patterned obstacles and detailed environments. Scale at 256 screens sounds huge as well. It might not sound like a lot to some, but then think about Castlevania having 100 screens or so, and it looks like there's quite a bit more going on in this game per screen than in Castlevania. Looks like quite a bit of depth.

I now have a major reason to try and make it to the Portland Expo this week.
Thanks! The length of castlevania levels is something i often come back to thinking about for some reason. We went with a very different level design approach, evidently, but something can be said about their way of condensing a string of interesting and qualitative challenges that riff off each other and build up in a short span. 

Hard mode doesn't just change some platforms and enemies around here and there. Sometimes it'll have you take wholly different turns and paths, and the boss fights offer a decent amount of remix, usually involving a different best strategy to beat it. 


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[Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T16:29:52 -05.00 FrankenGraphics 20 [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T16:26:07 -05.00 FrankenGraphics 20
Can't wait to back (and play it)! ]]>
[Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T15:14:57 -05.00 FrankenGraphics 20   ]]> [Homebrew] Project Blue - Live on Kickstarter NOW http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=189036 2019-10-17T14:54:31 -05.00 FrankenGraphics 20
I now have a major reason to try and make it to the Portland Expo this week. ]]>