NintendoAge http://nintendoage.com/forum/ -Sqooner Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T17:56:21 -05.00 GPX 40 Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T15:50:05 -05.00 GPX 40 Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T14:01:16 -05.00 GPX 40 Originally posted by: startyde
 
Originally posted by: RegularGuyGamer
 
Originally posted by: ifightdragons
 
Originally posted by: RegularGuyGamer
 
Originally posted by: ifightdragons
 
Originally posted by: austin532

Games were meant for you to do whatever you want to them. Keep them, play them, re-sell them, burn them, etc.

I do feel like more people are buying sealed games to get them graded and then re-sold for a profit.
Games were made by developers to be played, and to be sold for profits.
Games were produced by publishers to be sold for profit. 

If people wouldn't want to play games, no one would make them.
Their main purpose is therefore to be played. And to be fair, that also makes them collectible.
The games being collectible is a by-product of them being sought-after entertaimment options.
You might argue that they since have taken on a form of "artwork displays", but the collecting market for these games would be substantially lower if the games were never popular amongst people who played them in the first place.

You can have your hobby, which I presume is collecting and not playing, and please do enjoy it!
But there's no need to justify it by saying games were meant to be mainly collected and/or burned. That's just not true.
No one buys them to burn them, and if NO ONE wanted to play them, people would hardly collect them.
I'm not bashing collecting here, just trying to be reasonable.

On a complete sidenote:
We registered almost on the exact same date, and have pretty similar post count!



Companies pay devs to make games that will sell. Games are meant to be sold on the publisher end and they're made to be bought on the customer end. So long as games are being bought and sold, they're furfilling their purpose.
I partially agree, like I already stated.

But you're completely ignoring that most developers (not all, I'll give you that) actually WANT the buyers to EXPERIENCE the game they've developed.

The code on the cartridge holds value besides its monetary value, although I of course agree that the monetary value is non-neglible.

 



Judging by the amount of video games that are ACTUALLY PIECE OF SHIT I think most devs go for the paycheck then the user experience.



This is the correct answer. Many seem to be living in the romanticized past. Gaming is the biggest entertainment industry on earth. It's not because the world has suddenly become entraced with their art, but rather they have largely become an annual service grinding away at its players. There are diamonds in the rough, but the industry exists, is structured and evolved to simply make money, artistic design be damned. You think it's artistic whim to tack on needless multiplayer, break games up into dlc, close severs after 18 months to make the game largely unplayable? You think ppl make a mobile game because it is the paramount way to reach an audience with the best technology available? They make mobile games to be metaphorically and physically as close to your wallet as possible. It's ironically this evolution of gaming that drives sealed game collecting even more as physical goes the way of the dodo. TLDR: All products are made to be purchased and anything done after the fact is supplimental. Money is the objective from the gaming companies, no doubt. It’s a business after all. But there is a correlation in that these companies need some buyers to play their games in order to actually make profit or they will wither away into oblivion. 
  ]]>
Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T12:08:36 -05.00 GPX 40 Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T09:39:03 -05.00 GPX 40 Originally posted by: austin532

I've cracked open a few VGA cases myself. Using the old fashion way with a chisel and hammer. The bottom part is the weakest so if you keep chipping away at it, it will break away.


Austin saves the day again. Thanks dude. ]]>
Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T06:09:48 -05.00 GPX 40 Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-18T02:22:09 -05.00 GPX 40 Originally posted by: RegularGuyGamer

Originally posted by: ifightdragons

Originally posted by: RegularGuyGamer
 
Originally posted by: ifightdragons
 
Originally posted by: austin532

Games were meant for you to do whatever you want to them. Keep them, play them, re-sell them, burn them, etc.

I do feel like more people are buying sealed games to get them graded and then re-sold for a profit.
Games were made by developers to be played, and to be sold for profits.
Games were produced by publishers to be sold for profit. 

If people wouldn't want to play games, no one would make them.
Their main purpose is therefore to be played. And to be fair, that also makes them collectible.
The games being collectible is a by-product of them being sought-after entertaimment options.
You might argue that they since have taken on a form of "artwork displays", but the collecting market for these games would be substantially lower if the games were never popular amongst people who played them in the first place.

You can have your hobby, which I presume is collecting and not playing, and please do enjoy it!
But there's no need to justify it by saying games were meant to be mainly collected and/or burned. That's just not true.
No one buys them to burn them, and if NO ONE wanted to play them, people would hardly collect them.
I'm not bashing collecting here, just trying to be reasonable.

On a complete sidenote:
We registered almost on the exact same date, and have pretty similar post count!



Companies pay devs to make games that will sell. Games are meant to be sold on the publisher end and they're made to be bought on the customer end. So long as games are being bought and sold, they're furfilling their purpose.
I partially agree, like I already stated.

But you're completely ignoring that most developers (not all, I'll give you that) actually WANT the buyers to EXPERIENCE the game they've developed.

The code on the cartridge holds value besides its monetary value, although I of course agree that the monetary value is non-neglible.

 



Judging by the amount of video games that are ACTUALLY PIECE OF SHIT I think most devs go for the paycheck then the user experience.


This is the correct answer. Many seem to be living in the romanticized past. Gaming is the biggest entertainment industry on earth. It's not because the world has suddenly become entraced with their art, but rather they have largely become an annual service grinding away at its players. There are diamonds in the rough, but the industry exists, is structured and evolved to simply make money, artistic design be damned. You think it's artistic whim to tack on needless multiplayer, break games up into dlc, close severs after 18 months to make the game largely unplayable? You think ppl make a mobile game because it is the paramount way to reach an audience with the best technology available? They make mobile games to be metaphorically and physically as close to your wallet as possible. It's ironically this evolution of gaming that drives sealed game collecting even more as physical goes the way of the dodo. TLDR: All products are made to be purchased and anything done after the fact is supplimental. ]]>
Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-17T23:51:54 -05.00 GPX 40 Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-17T22:06:34 -05.00 GPX 40 Originally posted by: GPX
 
Originally posted by: DoctorEncore

I feel like it's a pretty mainstream thing to do. Personally, I think it is a bit silly, but people should do what makes them happy. That being said, I'm kind of the sealed collectors' nemesis because I open every sealed game I get my hands on. Gotta build that CIB database!

The real question is, how do I bust a game out of a VGA acrylic case without destroying it? Those things are tough!
The real question is, why would you buy a VGA game to crack open the acrylic case? Why not just buy a non-graded sealed game instead? 

  Haha. Very good question. It's a Tengen game (Fantasy Zone) and apparently no one was looking that day or the auction was labeled incorrectly because I paid about $30 less than what it costs to get a non-graded sealed copy. ]]>
Is sealed collecting still a niche market or now mainstream? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=188974 2019-10-17T17:58:14 -05.00 GPX 40 Originally posted by: DoctorEncore

I feel like it's a pretty mainstream thing to do. Personally, I think it is a bit silly, but people should do what makes them happy. That being said, I'm kind of the sealed collectors' nemesis because I open every sealed game I get my hands on. Gotta build that CIB database!

The real question is, how do I bust a game out of a VGA acrylic case without destroying it? Those things are tough! The real question is, why would you buy a VGA game to crack open the acrylic case? Why not just buy a non-graded sealed game instead? 

  ]]>