NintendoAge http://nintendoage.com/forum/ -Sqooner Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-05-02T15:48:52 -05.00 Zwario 35 Originally posted by: bunnyboy

The bottom row of numbers is just a date/manufacturing code, not a revision number. The board code (1L3B vs 1L5B) is just how much SRAM it can have. Wasn't able to see any other differences on a quick look:

http://www.snescentral.com/pcbboards.php?chip=SHVC-1L3B-11
http://www.snescentral.com/pcbboards.php?chip=SHVC-1L5B-11
Then what do you suppose would be the cause of 1L5B being playable in clones vs 1L3B? I can't imagine that the RAM would have anything to do with it.

ETA: Not trying to say that what you said isn't correct (I didn't know about the date thing), but I've seen a lot of posts saying there was a revision to the SA1 chip. I guess if there was, it doesn't mean Nintendo had to change any numbers.

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Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-05-02T15:38:02 -05.00 Zwario 35
http://www.snescentral.com/pcbboards.php?chip=SHVC-1L3B-11
http://www.snescentral.com/pcbboards.php?chip=SHVC-1L5B-11 ]]>
Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-05-02T15:20:11 -05.00 Zwario 35 Originally posted by: Guntz

Originally posted by: dra600n

No, I'm not thinking of Starfox.

I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG.

It's the CIC that's different between SMRPG v1.0 and 1.1...


Bigger link: http://i191.photobucket.com/albums/z50/pulsepointband/smrpg1_zps4f077c03.jpg




Top one is my Super Mario RPG PCB. SA 1 chip has a different number on it, so it's a different revision. Whether or not it's a different lockout method inside of the SA 1, it's still a different revision of the chip, which was my point. Also note the different board revisions as well: 1L5B vs 1L3B. Mine works in all clone consoles that I've played (Retro Duo, Retron 3, and FC Twin). 1L3B is the one that has issues. ]]>
Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-05-02T03:25:49 -05.00 Zwario 35 Originally posted by: dra600n

No, I'm not thinking of Starfox.

I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG.
It's the CIC that's different between SMRPG v1.0 and 1.1... ]]>
Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-05-02T03:09:57 -05.00 Zwario 35
http://www.break.com/pictures/best-of-5113-how-many-of-you-have-one-2439296


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Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-04-30T19:55:03 -05.00 Zwario 35 Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-04-30T19:53:21 -05.00 Zwario 35 Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-04-30T19:22:25 -05.00 Zwario 35 Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-04-30T16:07:24 -05.00 Zwario 35 Odd SupaBoy issue!? http://nintendoage.com/forum/messageview.cfm?catid=5&threadid=101830 2013-04-30T15:27:46 -05.00 Zwario 35
I'm almost 99.9999999% positive that the initial release of SMRPG had something different about the SA-1 chip and later releases (the more common release) had revised boards/SA-1 chips, which cause incompatibility with the clone systems. The SA-1 doesn't store any code for SMRPG. ]]>