NintendoAge http://nintendoage.com/forum/ -Sqooner [homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-10-17T00:48:36 -05.00 FrankenGraphics 42 Originally posted by: toggle switch

FYI

we are planning to set the kickstarter live tomorrow at 10AM EST

https://www.kickstarter.com/projects/nesgame/project-blue



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[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-10-16T21:40:21 -05.00 FrankenGraphics 42 [homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-10-16T19:57:11 -05.00 FrankenGraphics 42
we are planning to set the kickstarter live tomorrow at 10AM EST

https://www.kickstarter.com/projects/nesgame/project-blue ]]>
[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-09-03T10:52:59 -05.00 FrankenGraphics 42
Please keep those 'sneak peeks' coming -- I can't get enough of them   ]]>
[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-09-03T10:33:53 -05.00 FrankenGraphics 42 Instead, things have slowly simmered under a lid throughout spring and summer.

Good news is:
-it's going to be even more polished than we set out to make it in the end.
-we'll have a desk at PRGE this year. At least Donny will be there.
-We're planning on having the KS live by at least then.
-cartridge production will roll as soon as the campaign is finished.

I'm dripping out little sneak peek videos now and then on twitter (@FrankenGraphics) ]]>
[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-02-19T07:25:19 -05.00 FrankenGraphics 42

map 1 retouch is like 98% done.

Just going over the final map and the hard difficulty variant at this point. ]]>
[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-02-12T08:34:03 -05.00 FrankenGraphics 42 Originally posted by: NESHomebrew

Looks great, I saw the map shot on instagram..... just wow.
Thanks! I've essentially worked full time on the level design for the last months' time, putting my livelyhood on after hours - so i'm glad that it shows, haha. We're using 2 tiers of dictionary compression for the levels which is great for conserving space, but makes the level design and decoration processes unweildy past a certain degree of detail, especially when the maps are big.*

Currently bringing the first map up to snuff with the rest. Halfway through the process. More graphical details are inbound. 


The original levels were made to fit the nesdev compo size restrictions, and the final feature set for the level format was still a bit nebulous when i drew the tiles and mockups and even my first in-game rooms. On top of that, i was not familiar enough with this compression model and thought it showed too much at this point. So i'm fixing that; increasing colour count and detail where i can now that i'm at home with how we ended up defining levels. 


*For any of you interested in adding your own user levels with the level editor we'll provide, i recommend making smaller courses (maybe 10-45 rooms per map, as opposed to the full 64 per map) on your first try as that will provide headroom and freedom of editing one thing without breaking another.   Then again a lot of the time can be shaved away simply by using the current level assets as building blocks and presets to base your designs off on. That should make level design a breeze compared to starting from scratch. 
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[homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-02-11T21:29:10 -05.00 FrankenGraphics 42 [homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-02-11T21:27:49 -05.00 FrankenGraphics 42 [homebrew] Project Blue - nesdev compo edition http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=179823 2019-02-08T21:25:21 -05.00 FrankenGraphics 42