NintendoAge http://nintendoage.com/forum/ -Sqooner 2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T14:12:26 -05.00 guillavoie 141 2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T13:03:24 -05.00 guillavoie 141 Originally posted by: arnpoly

  I imagine the game can be "brute-forced" if continues are in play.
 

I wouldn't count on it.  The end levels are a HUGE jump in difficulty and once you are disarmed they get even harder.

at some point the extra lives and continues are superfluous without a weapon... ]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T12:55:44 -05.00 guillavoie 141 Originally posted by: arch_8ngel

Originally posted by: arnpoly

First time dropping in the thread in a few days and all I can say is WOW. I actually fist-pumped when I saw Briguy drop the 400K+ score. =)

I'm really pleased to see that everyone had a good time during this contest and that we had a very healthy competition all the way to the end.

I said I would play along for fun this week ... well my wife was sick for part of the week so I only ended up playing maybe an hour total all week. I managed 95,550 at 2-3 which is pretty good given my prior experience with the game and overall time constraint for the week. If I were in the finals I probably would have had to sacrifice a heck of a lot of sleep just to even pretend to complete. This is a game I could definitely see myself trying to beat someday. I have beaten both 2 and 3 but it's been years since I've played either one.

Congrats to all the participants! I'm super impressed with the scores this week.
Yeah, this is definitely on my want-to-beat list.

Given the structure of the game, even with a continue the game is a serious challenge, and beating it should probably count as one of the major accomplishments of NES gameplay.


I tinkered on an emulator early in the week to learn some of the level layouts and get a feel for it, but in terms of console play, I only really had 2 games on Saturday night and 8 hours, or so, on Sunday to figure it all out.

I feel like throwing two or three more weekend afternoons at, and beating it would definitely be a possibility.

I think map making would be critical, though, to avoid the mental overlap of some of the level design.

 
I definitely agree with this statement.  I remember watching the GCCX episode of this and even the AD couldn't beat it.  And in any sort of play time I haven't really gained any traction in making progress.  My 2-3 run the other day was easily my best attempt ever.

I would feel no shame in beating it with the continue code ... that's probably how I will end up beating it. 

Map making would be useful for sure if you're wanting to one-shot the game without continues.  I imagine the game can be "brute-forced" if continues are in play.

]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T12:50:53 -05.00 guillavoie 141 2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:58:44 -05.00 guillavoie 141 Originally posted by: arnpoly

First time dropping in the thread in a few days and all I can say is WOW. I actually fist-pumped when I saw Briguy drop the 400K+ score. =)

I'm really pleased to see that everyone had a good time during this contest and that we had a very healthy competition all the way to the end.

I said I would play along for fun this week ... well my wife was sick for part of the week so I only ended up playing maybe an hour total all week. I managed 95,550 at 2-3 which is pretty good given my prior experience with the game and overall time constraint for the week. If I were in the finals I probably would have had to sacrifice a heck of a lot of sleep just to even pretend to complete. This is a game I could definitely see myself trying to beat someday. I have beaten both 2 and 3 but it's been years since I've played either one.

Congrats to all the participants! I'm super impressed with the scores this week. Yeah, this is definitely on my want-to-beat list.

Given the structure of the game, even with a continue the game is a serious challenge, and beating it should probably count as one of the major accomplishments of NES gameplay.


I tinkered on an emulator early in the week to learn some of the level layouts and get a feel for it, but in terms of console play, I only really had 2 games on Saturday night and 8 hours, or so, on Sunday to figure it all out.

I feel like throwing two or three more weekend afternoons at, and beating it would definitely be a possibility.

I think map making would be critical, though, to avoid the mental overlap of some of the level design.


]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:57:52 -05.00 guillavoie 141
Like before, I'm just submitting scores if I own the cart so I was surprised to see me make it to the finals with only submitting a few scores here and there. Good Luck to everyone next round! ]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:48:33 -05.00 guillavoie 141
I'm really pleased to see that everyone had a good time during this contest and that we had a very healthy competition all the way to the end.

I said I would play along for fun this week ... well my wife was sick for part of the week so I only ended up playing maybe an hour total all week. I managed 95,550 at 2-3 which is pretty good given my prior experience with the game and overall time constraint for the week. If I were in the finals I probably would have had to sacrifice a heck of a lot of sleep just to even pretend to complete. This is a game I could definitely see myself trying to beat someday. I have beaten both 2 and 3 but it's been years since I've played either one.

Congrats to all the participants! I'm super impressed with the scores this week. ]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:30:08 -05.00 guillavoie 141 Originally posted by: LukeAF24

Originally posted by: arch_8ngel

Originally posted by: arch_8ngel

separately. So did this game get a hint book or strategy guide?

The whole time I was playing, I was visualizing in my head how neat it would be to do a strategy guide in the old hand-drawn style that showed the hidden eggs and level layouts.

Wanted to bump this comment, since nobody chimed in on the question.

Did Hudson release strategy guides for any of the Adventure Island games?  (like the HAL guides for Lolo)

 



There was a guide in one of the early Nintendo Powers. Maybe issue 4 or 5. I'm not aware of any guide released separately.
Did it cover the whole game?  Or was it one of those where they tease you with the first 2 or 3 levels?

]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:27:51 -05.00 guillavoie 141 Originally posted by: arch_8ngel

Originally posted by: arch_8ngel

separately. So did this game get a hint book or strategy guide?

The whole time I was playing, I was visualizing in my head how neat it would be to do a strategy guide in the old hand-drawn style that showed the hidden eggs and level layouts.

Wanted to bump this comment, since nobody chimed in on the question.

Did Hudson release strategy guides for any of the Adventure Island games?  (like the HAL guides for Lolo)





There was a guide in one of the early Nintendo Powers. Maybe issue 4 or 5. I'm not aware of any guide released separately. ]]>
2014 NintendoAge Weekly Contest Summer Tournament: Final Round - Adventure Island http://nintendoage.com/forum/messageview.cfm?catid=31&threadid=131304 2014-07-28T11:20:30 -05.00 guillavoie 141 Originally posted by: arch_8ngel

So did this game ever get a hint book or strategy guide?

The whole time I was playing, I was visualizing in my head how neat it would be to do a strategy guide in the old hand-drawn style that showed the hidden eggs and level layouts.
Wanted to bump this comment, since nobody chimed in on the question.

Did Hudson release strategy guides for any of the Adventure Island games?  (like the HAL guides for Lolo)


]]>