NintendoAge http://nintendoage.com/forum/ -Sqooner [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2019-10-04T08:14:01 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2019-10-01T08:22:08 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2019-10-01T00:36:52 -05.00 RetroNES software 20 Originally posted by: RetroNES software

If, after all it is an alpha.

Minor problems arranging them go later.

Now what interested me was to put links between screens, functionality and door levers, etc. . .
Still in alpha?    Any further development on this?  
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[Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-29T18:30:10 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-26T12:25:02 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-18T02:33:37 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-14T00:17:37 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-13T18:59:55 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-13T17:11:24 -05.00 RetroNES software 20 [Homebrew] The Sword of Ianna http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=177573 2017-10-13T03:13:28 -05.00 RetroNES software 20
Little by little I will be implementing more things.
Missing player animations. In addition, you have to create enemies. Many of them have special actions that interact with the scenario.
Right now the biggest problem I see in the lack of space in CHR. Although, with a mapper UNROM could be solved, I have certain limitations of my own when programming to get change banks of tiles "on the fly", which would be a solution to be able to put the tiles of the player and enemies all together. ]]>