NintendoAge http://nintendoage.com/forum/ -Sqooner Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2011-07-06T21:47:41 -05.00 bunnyboy 55
http://home.comcast.net/~olimar/NES/ ]]>
Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2011-07-06T21:37:36 -05.00 bunnyboy 55 Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-24T13:21:31 -05.00 bunnyboy 55 Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-16T22:39:37 -05.00 bunnyboy 55 Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-14T14:07:32 -05.00 bunnyboy 55 Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-14T07:09:04 -05.00 bunnyboy 55 Originally posted by: Redivivus







Umm yeah.. I knew I shouldnt have tried to follow this thread

It's important to report manually fixed problems (bug fixes) by other people because that way the mapper creators can take notice and reverse engineer the problems to interpret them into the future Powerpak mappers set to make the games work how they should without having to apply the manual bug fix yourself.

Like in these reported fixes the F-Zero 2 BS ROM which should be a DS-1 game like the original can be fixed by reverse engineering the  "$7fd5" byte so we do not have to change it to "$20" manually. The ROM then should work with that byte automatically and not display the would not load screen like it normally does in theory. 

The Space Invaders and Ms. Pac-Man problems can be fixed by putting in 2Mbit support which is very possible as the Powerpak supports up to 96 or something similar to that well somewhere in the 90s anyway Mbits.

Adding in the artwork images thing would just be a nice feature to have although hardware limitations may not make it possible I clearly mentioned that it may not be possible already.

The reverse engineering thing is very valid to solving whatever game loading problems are left with the product so don't mock it with stupid posts like you made here after my post stating the current manually done bug fixes made by people in unofficial Powerpak related forum threads on other forums and websites with that ridiculous spam picture.

I'm surprised you didn't get warned for that by a moderator as my post is valid to helping the SNES Powerpak product out game load fixing wise and your post here is 100% spam and perhaps offensive towards me too.

Just to let you know I've been looking at this thread for ages but I registered to the forum only yesterday to post in it. You only posted that because you think I'm a noob when you didn't even know I've been watching the Powerpak Beta threads for a long time as I have a SNES Powerpak myself.


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Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-13T05:56:10 -05.00 bunnyboy 55




Umm yeah.. I knew I shouldnt have tried to follow this thread
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Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-13T05:08:07 -05.00 bunnyboy 55
I HAVE A GREAT NEWS !!! I GOT BS F-ZERO 2 to work
i think its the first bs game to work on powerpak. but i cant get bs zelda to work

how to get BS F-Zero 2 working

1. You need a rom: BS F-ZERO Grand Prix 2 (Japan).smc ect.
2. you need to remove header ( i use snesROMUtil.exe )
3. change the byte at $7fd5 to $20

ENJOY

A special feature I would like to see added now that you have SPC sound support which is the first step to full SNES media support is the ability to download box art and be able to select the jpg, bmp or gif in the menu for a game so we can have the box art and cart art in the background of the menu maybe placed in the corner or something?

Make it so that you can pick up to 4 corner graphics for your game as there are 4 corners on a screen and it means we can have box art covering every region.

Also the option to choose one graphic and to be able to stretch it to full screen as a full screen background image would be sweet as people although find it easier to see do find black a bit plain and boring after time for a menu.

Ok, I'll stop pitching ideas for new updates as it's probably not possible due to SNES limitations. The $20 or whatever it was mapper update for BS SNES games I'd say is vital though so that definitely has to be done for the current compatibility issues of some semi playable with patching games having to be patched with difficult Hex software before working. This update would also help us with Windows Vista which find it a chore even getting Hex editing software running as most of them are run in DOS and will not work without GUI in Vista.

To get BS games working I guess or your side the code is reversed so it's $7fd5 Lo-Rom and Hi-Rom just in case mapper support needing adding or something to fix these semi compatible games?

According to another article I read this may also need to be in the compatibility update as you shouldn't have to use UCon64 especially since it looks complicated to use and I can't find the padding settings part anywhere in this rubbish peice of software.

Space Invaders and Ms. Pac-Man started out as 2Mbit ROMs but would not run. They had to be padded to 4Mbit in order to work. Ucon64 was used to perform this task and the games functioned normally.
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Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-10T23:29:09 -05.00 bunnyboy 55 Next round of PowerPak beta mappers http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=41012 2010-11-10T23:26:07 -05.00 bunnyboy 55