NintendoAge http://nintendoage.com/forum/ -Sqooner >8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-30T22:44:10 -05.00 Nes Open Tennis 9
What exactly is the motivation here? If this game is good enough that someone would want to sell copies of it, why wouldn't you sell copies of it through retrozone? I'm sure you could work something out with bunnyboy where you could release say a "demo version" until you sell X amount through retrozone, then release the full rom.

I get what you are saying, you don't want someone else to profit from your work.However, people are willing to pay for your hard work. Why not embrace it? ]]>
>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-30T10:12:52 -05.00 Nes Open Tennis 9 >8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-30T08:46:00 -05.00 Nes Open Tennis 9
I think with FCEUX you can turn on tracing and actually generate source for any code that is excercised by the emulator.

Also, typically you can contact Leon or the other repro makers and ask them not to repro your games (I dont think they repro much homebrew anyways). Conversely, you can contact them and give them permission in which case they'll likely create their own versions of a label for it.

Al
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>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T14:27:56 -05.00 Nes Open Tennis 9
bunnyboy used a custom mapper for Gilder. it doesn't have to be all that complicated, and it doesn't take any rom space. it's all hardware. if you can make the custom mapper, then you could also make the mapper file for the powerpak.

You said it yourself that the ram check is far from foolproof, so is the mapper idea. Really, I'd worry more about the game than copy protection. Not worth the hassle. ]]>
>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T14:11:11 -05.00 Nes Open Tennis 9
@udisi: Alot easier said then done, i have no idea what so ever on how i would even begin trying to do that.

Sincerely,

Nes Open Tennis ]]>
>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T14:05:32 -05.00 Nes Open Tennis 9 Originally posted by: udisi

design a custom mapper. that makes pretty good copy protection. still not perfect, but keeps average Joe from being able to dump your game.

Well, I think he specifically wants to release it for PowerPak use, but wants to prevent repro-makers from profiting.

Also, I'm pretty sure his game is already done, for the most part.
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>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T13:37:23 -05.00 Nes Open Tennis 9 >8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T13:29:29 -05.00 Nes Open Tennis 9
You should probably talk to Bunnyboy about it. ]]>
>8k SMRAM Present http://nintendoage.com/forum/messageview.cfm?catid=22&threadid=27199 2009-12-29T13:08:22 -05.00 Nes Open Tennis 9
Sincerely,

Nes Open Tennis
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