*I apologize if this should have gone under NES Music sections but I didn't want to get answers that were over my head so I figured posting it under the Newbie Help Center was best.
Excluding the DMC channel, if the other four channels are playing background music for my game and I have a sound effect trigger what happens to the sound that was playing on that channel when the sound effect is triggered? And what happens after the sound effect ends?
e.g. I have background music playing with a drum beat on the noise channel. My character punches an enemy triggering the "punch" sound effect on the noise channel. Does the drum beat get interrupted the instant the "punch" sound is triggered? Does the drum beat then resume once the "punch" effect is over?
Similarly, I have a G note playing on the triangle channel and it's a long, drawn out note. My character jumps triggering a "jump" sound effect on the triangle channel part way through the long, drawn out note. Assuming that the G note is held for 10 seconds, the "jump" sound effect is triggered 5 second from the start of the G note and lasts for 1 second, does the G note come back on for the remaining 4 seconds of it's normal duration or is it cut off and stopped entirely?
Just to be clear:
Second 1 - G note starts playing on the triangle channel
Second 5 - Jump sound effect is triggered on the triangle channel
Second 6 - Jump sound effect ends
Seconds 7,8,9 & 10 - what happens?
Thanks as always for your help folks. This place is great and I really appreciate the wisdom!
Excluding the DMC channel, if the other four channels are playing background music for my game and I have a sound effect trigger what happens to the sound that was playing on that channel when the sound effect is triggered? And what happens after the sound effect ends?
e.g. I have background music playing with a drum beat on the noise channel. My character punches an enemy triggering the "punch" sound effect on the noise channel. Does the drum beat get interrupted the instant the "punch" sound is triggered? Does the drum beat then resume once the "punch" effect is over?
Similarly, I have a G note playing on the triangle channel and it's a long, drawn out note. My character jumps triggering a "jump" sound effect on the triangle channel part way through the long, drawn out note. Assuming that the G note is held for 10 seconds, the "jump" sound effect is triggered 5 second from the start of the G note and lasts for 1 second, does the G note come back on for the remaining 4 seconds of it's normal duration or is it cut off and stopped entirely?
Just to be clear:
Second 1 - G note starts playing on the triangle channel
Second 5 - Jump sound effect is triggered on the triangle channel
Second 6 - Jump sound effect ends
Seconds 7,8,9 & 10 - what happens?
Thanks as always for your help folks. This place is great and I really appreciate the wisdom!