Good evening gentlemen
I premise that i've started nes hacking couple months ago, like two or three.
Graphics cool, palette editing too etc.
I've started trying to figure out what would/could change glitching and bending strings in hex editor in FCEUX. Had nice time.
Then i understood that PPU memory viewing [still in FCEUX] rappresent disposition of tiles in every page.
Then i paused the emulation and changed hex codes into tiles to match the disposition i had in mind. Now i now that PPU ''paging'' is something ''aleatory'' so i already knew that when i would saved nothing would be changed. In fact it was.
Now, after this long briefing [sorry for that] my question is, how to code/change/control and makes that changes remain permanently on saved ROM file? I hope i've been clear, i'll post a screenshot now.
I premise that i've started nes hacking couple months ago, like two or three.
Graphics cool, palette editing too etc.
I've started trying to figure out what would/could change glitching and bending strings in hex editor in FCEUX. Had nice time.
Then i understood that PPU memory viewing [still in FCEUX] rappresent disposition of tiles in every page.
Then i paused the emulation and changed hex codes into tiles to match the disposition i had in mind. Now i now that PPU ''paging'' is something ''aleatory'' so i already knew that when i would saved nothing would be changed. In fact it was.
Now, after this long briefing [sorry for that] my question is, how to code/change/control and makes that changes remain permanently on saved ROM file? I hope i've been clear, i'll post a screenshot now.