I've finally been getting around to testing my All-Stars NES project on my NES, I obtained my flasher from Hong Kong, and have been adjuasting the height & tearing of the Mario 3 IRQ. My All-Stars project is uses MMC5, so I had to convert the entire game from MMC3 to MMC5.
Anyways, I feel I've finally got the tearing looking as good as it can get, but I get this "random" fluctuation within the info bar at the bottom of the screen. I have no clue what to do, idk if I'm missing some sort of code, or if it's infact the adjustment of the tearing. I just don't know.
Here is a video of it in action. It only happens on real hardware, and on Nintendulator (the emulator I used to capture the glitch in action)
It happens at the 4 second mark of the video
https://www.youtube.com/watch?v=7Nt3m0le9sY&feature=youtu.be
Please, if anyone can explain what's happening and what I need to do, it would be huge, because it is this one thing that is stopping me from re-releasing my patch.
Thanks to all who view and offer suggestions!
Anyways, I feel I've finally got the tearing looking as good as it can get, but I get this "random" fluctuation within the info bar at the bottom of the screen. I have no clue what to do, idk if I'm missing some sort of code, or if it's infact the adjustment of the tearing. I just don't know.
Here is a video of it in action. It only happens on real hardware, and on Nintendulator (the emulator I used to capture the glitch in action)
It happens at the 4 second mark of the video
https://www.youtube.com/watch?v=7Nt3m0le9sY&feature=youtu.be
Please, if anyone can explain what's happening and what I need to do, it would be huge, because it is this one thing that is stopping me from re-releasing my patch.
Thanks to all who view and offer suggestions!