So I finally finished with collisions and character movements and can start working on maps and implement other staff. I got the free nesrpg placeholder tileset from the link on wiki, and I am not sure how I can use properly.
The proposed tileset has too many duplicates, so I used nesst to remove them. But now it is complete mess. My brain does not understand what is going on here, as all the tiles just randomly placed without any reference. And not of the tools (yy-chr, nesst) allow painlessly move tiles around and push old tiles into the new places, so I can reorder them into more convenient manner. The only thing I can think of is to draw the map from the full tileset or even set of images, and then generate compressed with the script (to replace tile numbers). But this will require writing another custom tool and also keep space for interface and alphabet tiles as well.
It is not a huge problem, but I want to ask what other people do to deal with the issues like that, so I don't spent time reinventing the wheel if there is already a working tool or approach.
The proposed tileset has too many duplicates, so I used nesst to remove them. But now it is complete mess. My brain does not understand what is going on here, as all the tiles just randomly placed without any reference. And not of the tools (yy-chr, nesst) allow painlessly move tiles around and push old tiles into the new places, so I can reorder them into more convenient manner. The only thing I can think of is to draw the map from the full tileset or even set of images, and then generate compressed with the script (to replace tile numbers). But this will require writing another custom tool and also keep space for interface and alphabet tiles as well.
It is not a huge problem, but I want to ask what other people do to deal with the issues like that, so I don't spent time reinventing the wheel if there is already a working tool or approach.