Bregalad wrote:
There is a big difference between use something code you made earlier again to save you stupid waste of time and use something you found made by someone that didn't exept you to pick his programms and modify all you can do to get results.
So.... recycling your own work is okay... but recycling someone else's work isn't? Since you claim that this isn't a legal concern, perhaps you feel it's a moral one?
But if it were a moral objection -- I'd think you'd have the same problem with any ROM hack. I'm still not sure exactly what your beef is here.
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And yes, some RPGs doesn't display the characters at all in battle wich isn't very good either, but at least they were no static hero.
So now the problem isn't that it lacks graphics... it's that it has too many? You're making no sense.
The battle backdrops in FF never animated, neither did any of the enemies, yet you don't seem to have any problem with them. Why is it that the hero of all things is the only thing that you have a beef with?
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Well, considering the work from the authors to have re-created a totally new world and sory that have absolutely nothing to do with the original Final Fantas game, the whole concept of the thing is just like homebrew, exept that they used the Final Fantasy ROM as a base, wich isn't a good idea in my opinion.
You basically summerized the
definition of "ROM hack" and then said it isn't a good idea. Just because DXOII took it a bit further than most... it's like you're making accomplishment out to be a flaw.
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Definitely the work of authors was actually homebewing, as they recreated many thing, and not rom hacking,
The thing here is... they stuck with the
one thing that makes it a ROM hack: modifying an existing ROM.
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wich inolve doing a single or several modification to an existing game, either to improve it, to translate it or to make fun with it changing graphics and/or music.
Translations and Facelifts are only two types of hacks. There are hundreds and hundreds of ROM hacks which do more than simple 'improvements' and graphics changes. Many change maps, abilities, plotlines, etc. Those type of hacks all morph the original game into a new kind of game. DXOII is the same thing -- it just does a little more than most.
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As you stated homebrew and romhacking are two separate things, but Dragon X Omega is definitely much closer to a homebrew thing
I guess I just don't see how you can say that. Either you don't have a lot of experience with ROM hacks that aren't more than graphics hacks, or you simply just have a beef with them on principle.
99% of people that turn to ROM hacking do so with aspirations of making a "new game using XXXX's engine". I can't tell you how many times I've heard that before. To call them homebrewers would leave the ROM hacking world awfully small and empty.
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And if you said yourself you make a game, then you call yourself a homebrewer and not just a rom hacker.
Creating a game from scratch = homebrew
Creating a game from an existing game = game modification = ROM hacking
Nobody would call DXOII a homebrew. At least, no one who knew what they were talking about.
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I just say you were very limited in your design because of the limits of what romhacking can do, wich basically doesn't goal create game but modify existing ones.
Perfect example. You're describing the ROM hacking process to a T here, but then...
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So DXO2 has been designed like a homebrew game
... turning around and calling it 'like a homebrew'.
DXOII, believe it or not, was designed to be a
ROM hack. From day 1. It was not designed to be a homebrew -- I don't know where you're getting that from, but it's clouding your judgement in a big way.
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and realised as a romhacking ending up something weirdly out of standards.
I wouldn't say it's weird -- it certianly is
above most ROM hacking standards. But that's not all that weird. There are some other very good, very thorough hacks out there... such as Super Metroid Redesign, Super Demo World, Rockman 2 Exile, Mario Adventure, and I'm sure countless others.
Remember, ROM hacking isn't just facelifting and translations. It's about game modification.
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FF1's code is supposed to run FF1, and DW's code is supposed to run DW. And so on. If you're making your game, you're then supposed to make a code that runs what you want, regardless if it is more or less inspired by existing game engines, you'd still want to have your own technical customizations regardless of the game you're doing.
Such 'technical customizations' you're referring to are often called 'asm hacks' in the ROM hacking world, and DXOII has several.
Could DXOII be better if it was written from scratch (homebrew) instead of being a hack of FF1? Absolutely. I don't think even Sliv or Thadd will disagree with you here.
But
was DXOII written from scratch? Is it a homebrew?
Absolutely not -- stop comparing it to one, stop looking at what it could be if it was one, and look at it for what it is: a very advanced, unique, and thorough
ROM hack.
Does that mean that homebrews are better than ROM hacks? Apparently you seem to think so, however many (including myself) would argue. They're both different art forms, and they both produce different kinds of products.
You don't seem to have a problem with someone making a NES homebrew. Though if your logic were consistent you would. You claim giving yourself unneccesary limitations makes for a worse game -- yet making a game for an NES forces all sorts of unnecessary limitations when compared to something like PC game dev.
Would you really tell a nesdev'er his game is no good because it could be much better if it was made for PC? Of course not.... so why are you telling these ROM hackers that their game is no good because it could be much better if it was a homebrew?