For my game, I really need to do something like this:
.db #<Lable, #>Lable
#>Lable: High address of Lable
#<Lable: Low address of Lable
But WLA doesn't seem to support that. Is there a way to define bytes as the High/Low addresses of a lable?
.db #<Lable, #>Lable
#>Lable: High address of Lable
#<Lable: Low address of Lable
But WLA doesn't seem to support that. Is there a way to define bytes as the High/Low addresses of a lable?