I'm currently starting an NES game. It will be my first game, not counting numerous SMB hacks. At the current point of development, I still basically have some raw code. I wanted to ask: Should I attempt a lightgun game?
To my knowledge, lightgun games work by clearing the screen on a single frame w/ the sprite(s) white, then the gun sets a bit on the controller register if it see's white during the cycle's duration. This is simple enough, but would programming the entire game be more difficult than programming...say...a platformer? Thought I'd ask people who have far more experience on the NES hardware than the people on the vintage-computer.com forums...
Oh, & by the way, I'm staying here. Bookmarking *\search.php?search_id=newposts on my bookmark toolbar. Want to absorb all the knowledge I can here, then, maybe some day even help out some people if I stay long enough.
EDIT: BTW, http://st3phanie.com/stealingyourbandwi ... shbarg.zip
VERY raw code BTW.
To my knowledge, lightgun games work by clearing the screen on a single frame w/ the sprite(s) white, then the gun sets a bit on the controller register if it see's white during the cycle's duration. This is simple enough, but would programming the entire game be more difficult than programming...say...a platformer? Thought I'd ask people who have far more experience on the NES hardware than the people on the vintage-computer.com forums...
Oh, & by the way, I'm staying here. Bookmarking *\search.php?search_id=newposts on my bookmark toolbar. Want to absorb all the knowledge I can here, then, maybe some day even help out some people if I stay long enough.
EDIT: BTW, http://st3phanie.com/stealingyourbandwi ... shbarg.zip
VERY raw code BTW.