noattack wrote:
beneficii, forgive me if this is a dumb question, but i'm intrigued at the prospect of ridding my macbook of windows, since it's there solely for the sake of NESdev.
You might still want to keep Windows. Though you can do some stuff on the Mac OS X, it seems that there aren't really any good emulators with debuggers on the Mac. There's FCEUX, but it is only command line, and I haven't figured out how to configure input on it, so that I can actually play a game. Perhaps others around here know of some really good emulators?
Quote:
does compiling the above source create a mac version of asm6 that i can use in the unix command line, or does the source need to be compiled each time i need to assemble my nes code? i hope that question makes sense...
Yes, you can use it in terminal. Just make sure that asm6 is in the directory that you're at, then use "./asm6 [options]". No you do not need to compile it again and again; just once to get the binary.
Quote:
i'm also interested to know what other mac-specific tools you use for development. any notable tile editors, coding environments, etc?
I use XCode, which you can get free if you register at Apple. My focus has been largely the disassembly, so I have not made major use of tile editors. With a quick search I found this:
http://homepage.mac.com/squirrel2/nes_chr/
I think there's lately been a movement afoot to get hacking capabilities on the Mac, though.