Hi guys!
Do you know of any games that use the MMC5? I know about Castloevania II but I'm not sure if the USA/European uses it
Not sure about Castloevania II but USA/European definately use MMC5 in their Castlevania IIIs.
MMC5 games I know of:
Uchuu Keibitai SDF
Suikoden Tenmei no Chikai/Bandit Kings of Ancient China
Royal Blood/Gemfire
Gunsight/Laser Invasion
Just Breed
L'Emperuer
Metal Slader Glory
Nobunaga Bushou
Nobunaga Sengoku/Nobunaga's Ambition 2
Sangokushi 2/Romance of the Three Kingdoms 2
Daikoukai Jidai/Uncharted Waters
Shin 4 Nin Uchi Mahjong
Ishin no Arashi
Aoki Ookami to Shiroki Mejika (Genchou Hishi!)
SaucJedi wrote:
Hi guys!
Do you know of any games that use the MMC5? I know about Castloevania II but I'm not sure if the USA/European uses it
Castloevania II...
I'm really stupid
I mean Castlevania III, so my guess is correct...
I HAVE A MMC5 AT HOME!!!! BWAHAHAHAHAHA
But not a true MMC5 game. The games that show off what it's made of are Uchuu Keibitai, Just Breed, Metal Slader Glory and Daikoukai Jidai (in a very boring way) ;)
Those are all horrible Koei "stategy" games that are incredibly boring.
Well, Just Breed is still one of the best RPG for the NES, and Shin 4 blah blah is damn fun.
kyuusaku wrote:
But not a
true MMC5 game. The games that show off what it's made of are Uchuu Keibitai, Just Breed, Metal Slader Glory and Daikoukai Jidai (in a very boring way)
What do you mean by
true? That CV3 does not make use of the advanced features of the MMC5? Or what?
Anyway, my main interest is if the MMC5 that CV3 contains is the true thing, because in the near future I want to make a devcart with it (along with MMC1 and MMC3).
CV3 doesn't make much use of the extended graphics modes of the MMC5, just the bankswitching (if that). Also, being a 72 pin game, it can't use the extra audio channels.
Do you mean that the japanese CV3 uses the extra channels because has 60 pins? I don't understand that well... Can you explain more, please?
Anyway if that is the case, why Konami put the MMC5 on CV3 European/USA carts? Maybe because they didn't want to modify the game in order to use another mapper? It's rather obscure to me... I suppose that MMC5 carts were more expensive back then...
The one above was me...
The Japanese Castlevania 3, Akumajou Densetsu, was released using Konami's VRC6 MMC, Konami reworked the game to use Nintendo's MMC5. Konami didn't release it on VRC6 here probably because Nintendo encouraged uniformity or it wasn't cost-effective since CV3 wouldn't sell for $80 like it would in Japan. The extra audio channels can only be input to a Famicom due to the audio passing through the Famicom's cart connector. (People have however managed to mix in the audio manually on a NES)
Mmmm, now I see... anyone has osme info on that VRC6? Just a bit curious... I supose that has some advanced capabilities (apart from sound) and was easier to convert the game to MMC5 because it is one of the most advanced mappers.... (and that would be the reason CV3 not using the MMC5 capabilities at full).
Thanks a lot guys!
One possible reason why Castlevania 3 used the MMC5 is because the VRC6 (used in 悪魔城伝説 a.k.a. akuden a.k.a. CV3j) used a rather odd bank switching layout (16KB bank at 8000-BFFF, 8KB bank at C000-DFFF, last 8KB hardwired at E000-FFFF) which only the MMC5 was capable of reproducing (no other Nintendo mappers have 24KB worth of swappable banks; MMC1, MMC4, and MMC3/MMC6 have only 16KB worth).