Hi,
I have a little question about the quantities of graphics we can use in our game:
In every source code I studied, there is always only 1 sprite sheet for the foreground and 1 sprite sheet for the background.
The sheets have to be 128x128 right? So, beeing newbie, the question that pop in my head is : How did they fit all needed sprites for Final Fantasy in only one 128x128 sprites sheet??
I didn't study much about memory mappers yet but, is that how ?
I have a little question about the quantities of graphics we can use in our game:
In every source code I studied, there is always only 1 sprite sheet for the foreground and 1 sprite sheet for the background.
Code:
.bank 2
.org $0000
.incbin "foreground.chr"
.incbin "background.chr"
.org $0000
.incbin "foreground.chr"
.incbin "background.chr"
The sheets have to be 128x128 right? So, beeing newbie, the question that pop in my head is : How did they fit all needed sprites for Final Fantasy in only one 128x128 sprites sheet??
I didn't study much about memory mappers yet but, is that how ?