In Nintendulator .950, when i go into debug it makes the screen 2x as big. Is there a way to make it stay 1x in debug? That would really be helpful to me.
When the debugger is enabled, the minimum screen size is 2X in order to make sure that the windows auto-arrange properly - if 1X was allowed, they would all overlap.
it worked just fine for me with .900.
it makes most of the debug windows go off the screen.
I know, I changed it in 0.950 because 0.900 used a bunch of static window positions (which was rather troublesome to adjust).
If the debug windows don't fit on the screen, then I might suggest increasing your screen resolution - 1024x768 is enough to fit *almost* all of them on the screen (can overlap them slightly to take care of this), and anything higher should give you a reasonable amount of extra space.
Quietust wrote:
If the debug windows don't fit on the screen, then I might suggest increasing your screen resolution
Can an 800x600 pixel LCD such as the one built into a laptop computer go to 1024x768?
tepples wrote:
Can an 800x600 pixel LCD such as the one built into a laptop computer go to 1024x768?
1. No.
2. If your laptop only has an 800x600 display, the likelihood of its CPU being fast enough to to run Nintendulator at full speed even at maximum frameskip is rather low...
i tried to put nintendulator 0.900 back because i cant get to the palette in debug mode in 0.950 because im on 800x600.
But, it says "cannot find any mapper dlls!" when i try to run 0.900. How can this be fixed? i tried copying the mapper dlls into the same directory as nindendulator and it still couldnt find them.
Nintendulator 0.900 and 0.950 mapper DLLs are incompatible.