I"ve made major progress on the ROM.
This isn't one of those slop shoot semi change the graphics. This is going to be a total overhaul of SMB 2 to be like Doki doki panic where the good parts lie.
Sou far I have changed:
Grass to black. (Left it animated),
Potion to lamp,
Characters (Still need to work out a few things),
The title on the intro screen to have the Doki doki panic kanji, and a few other things there,
Shell turned to the proper mask,
Mushrooms to masks,
Health mushroom to a heart,
Characters on the contributor screen (at the end) have their Japanese names now (Need to fix this again),
Imajin's pic at the end fixed,
character names at the end changed correctly to the Doki Doki panic names including Mamu.
Changed the gate
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Now my problems I'm having (I hope you guys can help.)
One: Luigi's legs. They kick. Where in the hex do you turn that off, and what value do you insert to do sou?
Two: Lina's head seems to have a white square above it. I think it's something to do with the way I did her sprite. I may have to redo it. But it's there except if I duck, or climb with her. I've looked at all the sprites and don't see the square there anywhere. It's directly above her head, and doesn't fill the 16x16 space completely. [I think it's a sprite leak, like how they leak white into the eyes.]
Three: How can I make the one up sound :
0x005061 - Sound a 1-up makes
$8266-828D = 1UP sound
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
(That's all my info on that part)
Into the crystal grab music:
0x009094 - Music Header for Crystal won
Four: If you look at the name table when you open the rom at: 21B0,,, I want to know where that character is stored in the rom (This is for the title screen). It's not with the rest of the characters on the main screen. I want to use it to put credit, but, it's originally a blank space on the rom, and it's not with all the other characters. I've looked, and tried everything in the vacinity.
If anyone can help with any of this, I'd greatly appreciate it.
I hate to bother you guys with this, but I seriously AM trying to make this rom good.
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Also a little info:
If you run the rom, and then open the hex editor in the program, While it's running, 1e12 Changes the tempo.
The original values on speeds are:
6E = Dungeon
28= Outside
1B= Title
Sou now I need to figure out what speed is right.
Doki Doki speeds are:
11 = Dungeon
09 = Outside
00 = Title
Sou they don't correspond.
The dungeon is located at: 907C in a hex editor. (Not in the in game hex editor)
10EC in the NSF file.
0E (I think) is a very close value to Doki Doki Panic's dungeon I think.
This isn't one of those slop shoot semi change the graphics. This is going to be a total overhaul of SMB 2 to be like Doki doki panic where the good parts lie.
Sou far I have changed:
Grass to black. (Left it animated),
Potion to lamp,
Characters (Still need to work out a few things),
The title on the intro screen to have the Doki doki panic kanji, and a few other things there,
Shell turned to the proper mask,
Mushrooms to masks,
Health mushroom to a heart,
Characters on the contributor screen (at the end) have their Japanese names now (Need to fix this again),
Imajin's pic at the end fixed,
character names at the end changed correctly to the Doki Doki panic names including Mamu.
Changed the gate
------------------------------------------------------------------------------------------------
Now my problems I'm having (I hope you guys can help.)
One: Luigi's legs. They kick. Where in the hex do you turn that off, and what value do you insert to do sou?
Two: Lina's head seems to have a white square above it. I think it's something to do with the way I did her sprite. I may have to redo it. But it's there except if I duck, or climb with her. I've looked at all the sprites and don't see the square there anywhere. It's directly above her head, and doesn't fill the 16x16 space completely. [I think it's a sprite leak, like how they leak white into the eyes.]
Three: How can I make the one up sound :
0x005061 - Sound a 1-up makes
$8266-828D = 1UP sound
0x008276 ~ 0x00829D - Sound Effect data for 1-Up grab
(That's all my info on that part)
Into the crystal grab music:
0x009094 - Music Header for Crystal won
Four: If you look at the name table when you open the rom at: 21B0,,, I want to know where that character is stored in the rom (This is for the title screen). It's not with the rest of the characters on the main screen. I want to use it to put credit, but, it's originally a blank space on the rom, and it's not with all the other characters. I've looked, and tried everything in the vacinity.
If anyone can help with any of this, I'd greatly appreciate it.
I hate to bother you guys with this, but I seriously AM trying to make this rom good.
----------------------------------------------------------------------------------
Also a little info:
If you run the rom, and then open the hex editor in the program, While it's running, 1e12 Changes the tempo.
The original values on speeds are:
6E = Dungeon
28= Outside
1B= Title
Sou now I need to figure out what speed is right.
Doki Doki speeds are:
11 = Dungeon
09 = Outside
00 = Title
Sou they don't correspond.
The dungeon is located at: 907C in a hex editor. (Not in the in game hex editor)
10EC in the NSF file.
0E (I think) is a very close value to Doki Doki Panic's dungeon I think.