Using music from FamiTracker in a program is not very suitable task for a beginner.
The simplest way is probably just to use NSF, as I did in NY2011 intro. You need to know where to load it, which addresses you need to call and which memory location it uses - you can learn that from export log, with NSF Tool, and with NSF format doc. In NESASM it will look like this:
Code:
;in beginning you need to init music
lda #0
jsr $ac00 ;this is init routine in NSF
;then you need to update sound every TV frame by calling player
jsr $ac03
;here you include your NSF file in your code as binary, complete with headers etc
.bank 1
.org $a2e2-$80
.incbin "music.nsf"
In this example player uses first 18 bytes of zero page and $01f6..$02ed (as reported by NSF Tool).
Other way (that involves the bin you have) would require to adapt source code of FamiTracker to your assembler first.