Hello, I'd like to ask how good is performance of games made with cc65 (c compiler for 6502 which has also NES target) on real hardware, since I am really bad at ASM and prefer high lvl languages? Obviously on emulators it'll ork fine but how about real hardware?
I asking, because ASM is too hard for me, barely made "Hello World" as .com file for DOS with nasm and tutorial (and by "made" I mean copied code and enter compilation command) and since 6502 has completely different architecture than x86 family, I know I won't be able to make things without hi-level language such as C.
So if performance of cc65-made programs is good enough on real hardware (I know that my productions won't probably go beyond rom file phase, but it'd be nice to see some day on some bootleg cartridge originating from russia/china my game), I'd like to ask where I can find tutorials about writing complete game with cc65 (the one here: http://design4dev.wetpaint.com/page/Pro ... +C+for+NES is too easy), especially handling controls, graphics and sound/music.
I asking, because ASM is too hard for me, barely made "Hello World" as .com file for DOS with nasm and tutorial (and by "made" I mean copied code and enter compilation command) and since 6502 has completely different architecture than x86 family, I know I won't be able to make things without hi-level language such as C.
So if performance of cc65-made programs is good enough on real hardware (I know that my productions won't probably go beyond rom file phase, but it'd be nice to see some day on some bootleg cartridge originating from russia/china my game), I'd like to ask where I can find tutorials about writing complete game with cc65 (the one here: http://design4dev.wetpaint.com/page/Pro ... +C+for+NES is too easy), especially handling controls, graphics and sound/music.