Bregalad wrote:
Someone which can't do the effort of reading text probably won't go very far
That's a very good point. I know each person is different when it comes to learning stuff, some like to read, some prefer to watch videos and some absolutely need a teacher, but when you decide to learn something that is inherently difficult to do, like making games for outdated consoles, you must be enough into it to overcome the fact that the teaching method isn't ideal for you, otherwise you likely won't be able to deal with the other difficulties that will arise along the way.
Shiru wrote:
Strange, I would certainly say that making games is in fact tedious - if we are talking about complete, release quality games.
But then you are usually being paid for the job, and most of the time it's not your ideas and visions you are realizing, but someone else's.
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The most of fun is at the start - when you have nothing, but after a relatively short period of time getting something that resembles the end product and gives false sense of an accomplishment ('now when I can walk around and shoot things, I'll finish it in no time!').
This is true. Polishing a game and putting all the content is indeed the hardest part of making a game. But it can still be fun... In fact most people (non programmers) would find this part much more interesting than designing and implementing the engine.
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If you never finish a project, of course you'll only get fun, but that's actually the reason why projects often get abandoned - the fun ends soon and only lots of tedious works remains. Tons of content like actual levels, actual graphics, sound and music, endless things to fix, add, tweak, bugs to catch, pixels to tweak. It goes on and on, and every time you think that it is finally done, you getting yet another problem.
I see what you mean. And since you're one of the few of us that have actually completed quality games, it should mean something. From my time trying to make games I learned one thing: you have to keep the ball rolling. If you take a break from your project, no matter how short, you'll sure lose motivation. When that happens, it's the end.