Another find for Family Basic fans : FamilyBasicEditor for Windows.
This is a text editor and a BG editor for Family Basic.
How it works ?
Run FamilyBasicEditor and NesterJ (with FamilyBasic rom loaded), and you can copy / paste code and bg to NesterJ.
The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works
The webpage :
http://dearworld.web.fc2.com/download.htmlDownload tool :
http://dearworld.web.fc2.com/download/F ... Editor.zipand good extras !
Sample games with sources :
http://dearworld.web.fc2.com/gallery.html
I wonder if NesterJ uses the same save state format required by this tool?
Also, what makes MMC3 necessary for Family BASIC conversions? Did the original Family BASIC cart also use that chip?
Where do you find all these cool stuff Ibarasc?
Slobu, Family Basic (and all its variants) uses
UNROM or something NROM but with an early version of battery backup that requires a switch and two AA batteries. This is just for keeping your program or data from the Music/Calculator/Biorythm/Message Boards though (more details in the manual I helped translating
http://www.famicomworld.com/forum/index ... pic=8876.0). I have no idea why SSTONES converts it to MMC3.
It is not UNROM, It is NROM!
It's forgiveable, though...
Thanks for correcting me Hamtaro!
lbarasc wrote:
The soft is in japanese again, sorry, but you have a video on the webpage that shows how it works
I translated the application in the past.
http://www.sendspace.com/file/w4xfbt
thanks for the english translation
It looks like the translation is offline (along with most links on this page).
I'd like to start using the FamilyBasicEditor + SSTONES and infinitelives eeprom board.
Can anyone confirm what kind of board I need for the result of that?
It seems (from what I've read) that Famicom BASIC itself is only an NROM cart but the output of SSTONES needs
Base : MMC3
Mapper : 1
PRG-ROM : 32k
CHR-ROM : 32k
Is this the type of board I need to order from infinitelives?
Thanks in advance for any insight!
MMC3 is Mapper 4, MMC1 is Mapper 1, So the info is either an MMC1, MMC3, or a non-existant mapper that has capabilities of both,
Just leave it without a cart unless you actually know what you're doing...
Thanks for the info. Unfortunately, I can't leave it without as the main thrust is to take a Famicom BASIC game and put it on a real cart. In this case I need what parameters infinitelives requiress to get my cart order correct. Once we figure this out then homebrew made by BASIC enthusiasts becomes a reality.
Here is the log from Nestopia when running the output file from SSTONES
Ines: 32k PRG-ROM set
Ines: 8k CHR-ROM set
Ines: horizontal mirroring set
Ines: NTSC set
Ines: mapper 1 set
Mapper 1: SxROM
Mapper 1: 32k PRG-ROM
Mapper 1: 8k CHR-ROM
Mapper 1: 8k auto W-RAM
Mapper 1: horizontal mirroring
Here is what it reports about the iNES header:
32k PRG ROM
None W-RAM
Disabled W-RAM
8k CHR-ROM
Mirroring Horizontal
Mapper 1
I'm not sure what information to report back to inifinitelives to get the board order correct. Any more feedback gentlemen?
If you can provide a .nes file (or just prg and chr binaries) and a little time, I'll test it out and let you know how it works on my boards.
That depends on whether Nintendo or Konami (parent of Hudson Soft) would pursue people distributing the copyrighted interpreter as part of a game.
Thanks infinitelives! Here is one of the converted examples that came with SSTONES
http://sdrv.ms/17KfJJE (sstontst.zip)
@tepples
I forgot about that. That would make the games created personal use only. I could only distribute the source, then.
I assume they imagined kids sharing tapes with the games they made. I also imagine any fair use argument would involve lawyers and money to win.
I hate to bump my post but does my link to the test ROM work?
I'd hate for my file to be as dead as the rest of the links I just mentioned
As of this post the download tool from the original post and the download from AnnaWu are down.
FamilyBasicEditor for Windows.
anyone have a live working link here in December 2015? none of my google searches can turn up a working link
I'm interested in this as well (curiosity!) does anybody has a working copy stored somewhere?
It appears the download page has moved
here (along with the rest of the site).
Any chances somebody keeps the English translation?
I've attached it to my post so it's easier to find in the future. Still the Japanese version, though.
If there's any problem with this, any moderator feel free to delete this post.
If you're a Windows 10 user you may need to track down both
MFC71.DLL
MSVCR71.DLL
and put them in your
C:\Windows\SysWOW64
folder.
Shouldn't you get those from from a .NET redistributable installer instead? (
DotNetFx.exe or somthing?) Downloading and installing random DLLs from the internet is a scary idea to me.
rainwarrior wrote:
Shouldn't you get those from from a .NET redistributable installer instead? (
DotNetFx.exe or somthing?) Downloading and installing random DLLs from the internet is a scary idea to me.
M$ makes it real hard to do that with these particular .DLLs and Windows 10 - thus my workaround. But, yeah. You are right
I've been wondering why there are so many suggesting DLL download sites (and why these sites exists in the first place) as a solution for this kind of thing when it's clearly a very bad idea. Most people have no idea what a DLL is and would gladly do it to make things work (I've done it a lot myself in the past before I learned more about DLLs).
But yeah everyone hates unexpected DLL errors like this.
Pokun wrote:
... (and why these sites exists in the first place) ...
Why? It's an easy vector of malware, ransomware, targeted toward gullible Trump-voters and the other kinds of idiots. You want money, a botnet or a bitcoin mining network? Well you can have all of that!
But I think these sites have been around since before adware and such things became a thing.
Pokun wrote:
I've been wondering why there are so many suggesting DLL download sites (and why these sites exists in the first place) as a solution for this kind of thing when it's clearly a very bad idea. Most people have no idea what a DLL is and would gladly do it to make things work (I've done it a lot myself in the past before I learned more about DLLs).
But yeah everyone hates unexpected DLL errors like this.
I wasn't suggesting using the method described by rainwarrior - only what to do with them once you have the .DLLs. You can usually find some method of extracting them from the installer. Even 7-zip works for some packing methods. I usually use a program called Uniextract. That or use files from a known good backup from my XP and Windows 7 machines.