I've recently picked up again interest in making NES game and I'm going through these tutorials:
http://www.retrocollect.com/News/learn- ... games.htmlHowever I've noticed those are using outdated and not that user-friendly NESASM.
Do anyone know tutorials similar in style, but using NESHLA?
First, you should ensure you have a good general understanding of how all the flags work and how to branch on various conditions. This may mean coding in standard 6502 assembly to begin. Then I'd suggest abandoning NESHLA. It has some nice features, but I found it too limiting. It's limitations can be overcome with ca65 plus my macro pack for (more flexible) NESHLA-like HL code constructs:
viewtopic.php?p=119352#p119352
Nothing like advertising own product, eh? Except I know exactly what I want and coming from Pascal/C# background NESHLA constructs makes perfect sense to me, but need help to put it into actual game or even hello world. Now if someone could point me to tutorials.
Sorry if I upset you.

There isn't much out there for NESHLA, believe me I've looked. My macro code exists partially because I couldn't find anything useful to use with NESHLA and running into roadblocks using it.
Movax12's macro pack is really nice glue to get past the parts that are obnoxious in asm. I strongly recommend trying it, even if it isn't NESHLA, simply because it's actively maintained and if you find anything confusing, he's right here to answer questions (whereas NESHLA has, well, neither)
I'd doubt there's anything like Nerdy Nights for NESHLA. For real, I don't know of anyone who has ever used it for anything other than Brian Provinciano himself.
There's this:
http://shiru.untergrund.net/articles/pr ... s_in_c.htmThere's Movax12's thing. Neither are NESHLA, but at least people who are active here could help you with them. Knowing what you want doesn't mean it exists.