tokumaru wrote:
It's a novelty. I think it is really nice to see stuff that was not meant to be done for a particular console actually beeing done. I don't expect anyone to make a hit 3D game for the NES, but a few 3D demos would be very interesting to see. It's just cool.
Yeah, I didn't see it was uninteresting. I mean it would be very slow and look very bad, in fact it would most likely look pure crap, but it only is my opinion.
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Then it's not fun, 'cause that's what the console is supposed to do and there are already thousands of 3D games for it.
I don't think it would be not fun, because it still is a challenge. There is much less unofficial PSXDeveloppers than NES developpers. But sure the challenge will be different. And also the PSX could allow a decent design environnement for 3D games, but the NES won't. Even if any would come up with an engine drawing decent polygons, they won't look good, but having a 2D game on NES will look way, way, way, way, better "even if it has already be done".
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I feel it is just sad that people would rather stick to the mediocre that's already been done a thousand times than to dare and make something different and face some challenge. A nice isometric game is definatelly possible, you'll just have to think A LOT to come up with a good engine.
Well, you're getting pretty wrong here. You can come with a game that have some similarities with others in therm of graphic style, and that has totally innovative gamplay, or story, or whatever. Not only the graphics make a game, you know.
However, I'm still thinking about a good isometric engine. I have pretty much the choise between seriously restric possiblilities by keeping two copy of each map, one in tiles and one in "real 3d", then make them match, or haing only 4 different textures that would fit all the BG pattern tables with height combinations, and would even need to use sprites to draw the field sometimes (I planned to use tile precision height, unlike your attemps in the other thread that use 2 tiles precision height).
So yeah, it sure is possible, but it is very limited. I haven't taken a definite abandon on making an isometric game on the NES, trough. I just conclued that MMC5's exgrafix is almost needed for something decent. I'd really like to do without trough.
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I'm having the time of my life trying to code a fast platformer for the NES. Every once in a while I find myself screaming "Oh no! It's not possible to do this! I'm gonna kill myself!", just to find a solution for the problem a few minutes/hours later. I just need to think a lot about it. Some times I get ideas in the shower, in the bus, you know, the most weird places. That's where the best ideas come from. =)
Well, I got ideas from my bed often.