Roth wrote:
I think they look pretty good man. [...] If the background is what you're going to use as a building block, it's a great start.
Thanks.
Quote:
The filter you put on that image is a bit extreme
[...] I'm guessing that you're asking if it's too blurry or something?
That's the ghetto TV emulator. Here's how I did it in GIMP, and you could probably even automate it with a bit of Script-Fu:
- Take fce ultra tv image (256x224 assuming nominal NTSC NES overscan).
- Scale to 512x448 (nearest neighbor) to simulate NES dot clock rate.
- Pad to 558x448 to simulate full width of NTSC scanline.
- Filters > Distorts > Video, additive rotated, to simulate NTSC encoder.
- Convolve with [0 1 1 1 0] to simulate NTSC decoder.
- Scale to height=224 (linear) and back to height=448 (nearest neighbor) to simulate interframe blending.
- Scale to 640x448 (cubic) and crop to 588x448 to simulate aspect ratio.
Next goal: figuring out what I want sprites to do in my demo and then designing an appropriate data structure for the sprites. The 6502 does prefer structure-of-arrays over array-of-structures.