Hello,
I am studying Shirus NESLib at the moment and try to write a simple Snake clone. Now I am facing scanline issues when the snake grows and more than 8 body-sprites are displayed per scanline (see attached screenshot). I know this is a common issue of the NES and since this problem is well known, I am searching for the best workaround for handling this problem. Is there really no other way than to transfer snake´s body-parts into the nametable and update it every single frame?
I am studying Shirus NESLib at the moment and try to write a simple Snake clone. Now I am facing scanline issues when the snake grows and more than 8 body-sprites are displayed per scanline (see attached screenshot). I know this is a common issue of the NES and since this problem is well known, I am searching for the best workaround for handling this problem. Is there really no other way than to transfer snake´s body-parts into the nametable and update it every single frame?