I wrote a small Lua script for visualizing NES hardware sprites (8x8/8x16) in BizHawk. It's a nice way to figure out how and where games utilize sprites and what kind of special tricks they pull off with them. Playing some games with this script enabled can also be educational for people who are new to NES development.
Get it at https://gist.github.com/fo-fo/771a49e7b49cf8daa182
NOTE: You need to enable the NesHawk core in BizHawk. QuickNES core doesn't support event.onmemorywrite.
Get it at https://gist.github.com/fo-fo/771a49e7b49cf8daa182
NOTE: You need to enable the NesHawk core in BizHawk. QuickNES core doesn't support event.onmemorywrite.
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