In FamiTone, you can use up to four sound channels/layers. (Not to be confused with the channels pulse 1, pulse 2, triangle, noise, samples.)
I.e. two sounds on different channels can be played simulatenously while sounds playing on the same channel cancel the previous one.
Now, a stylistic question:
What would you suggest, how should I organize my sound effects?
Which kind of sound effects should go on which channel?
And should there even be a clear separation (like the jumping sound is always on channel 1, the attacking sound always on 2) or should I declare it in a way that the channels cycle? (The first sound, whatever it is, is played on channel 1, the 2nd on 2, 3rd on 3, 4th on 4 and the fifth on channel 1 again.)
I.e. two sounds on different channels can be played simulatenously while sounds playing on the same channel cancel the previous one.
Now, a stylistic question:
What would you suggest, how should I organize my sound effects?
Which kind of sound effects should go on which channel?
And should there even be a clear separation (like the jumping sound is always on channel 1, the attacking sound always on 2) or should I declare it in a way that the channels cycle? (The first sound, whatever it is, is played on channel 1, the 2nd on 2, 3rd on 3, 4th on 4 and the fifth on channel 1 again.)