I noticed that in many NES games in the memory bank of the tiles, there are animated tiles. For example, in Super Mario Bros. 2, the herb tiles are animated.
How do they do that?
I thought that creating two banks of different sprites, and exchanging alternatively get done, but it is not possible as it is necessary to do this while the PPU this off.
All I've done is make color palettes, rotate or change screen colors. This is easy to do. But I gain my intentions.
Based on cc65 ... how you could get animated tiles?
Help!
How do they do that?
I thought that creating two banks of different sprites, and exchanging alternatively get done, but it is not possible as it is necessary to do this while the PPU this off.
All I've done is make color palettes, rotate or change screen colors. This is easy to do. But I gain my intentions.
Based on cc65 ... how you could get animated tiles?
Help!