I found myself a little bit interested in the pattern of colour artifacts the NTSC NES produces. I decided to make a test ROM that shows off the patterns easily. Most of the shapes are arranged in groups of 3 pixels so they tend to align with diagonal 3-pixel groupings the artifacts seem to have.
Basically it's just a screen with some dot patterns. You can scroll it around with the D-pad. Press select to modify the background or foreground colours. Press start to reset.
Of particular interest I think is the square of dots at the top right, and the stripes at the top left. Both of these will appear as a single "colour", which you should be able to see three distinct states of depending what pixel they are scrolled to. As expected, I also notice that the phase changes when I reset my NES (there are two groups of states with red/green/blue vs cyan/magenta/yellow patterns). These effects aren't really new information or anything, but I thought a good visual demonstration might help understand the nature of these patterns.
(Note: the image is just a raw capture from my cheap capture device. It is an interlaced image, so it represents two consecutive frames. The specific colour depends on the startup alignment of the PPU, and the sharpness/definition of various things is highly specific to this capture device. It's not meant to represent any kind of ideal target for emulation.)
Basically it's just a screen with some dot patterns. You can scroll it around with the D-pad. Press select to modify the background or foreground colours. Press start to reset.
Attachment:
File comment: comparison picture captured from my NES
ntsc_torture_compare.png [ 276.88 KiB | Viewed 14206 times ]
ntsc_torture_compare.png [ 276.88 KiB | Viewed 14206 times ]
Of particular interest I think is the square of dots at the top right, and the stripes at the top left. Both of these will appear as a single "colour", which you should be able to see three distinct states of depending what pixel they are scrolled to. As expected, I also notice that the phase changes when I reset my NES (there are two groups of states with red/green/blue vs cyan/magenta/yellow patterns). These effects aren't really new information or anything, but I thought a good visual demonstration might help understand the nature of these patterns.
(Note: the image is just a raw capture from my cheap capture device. It is an interlaced image, so it represents two consecutive frames. The specific colour depends on the startup alignment of the PPU, and the sharpness/definition of various things is highly specific to this capture device. It's not meant to represent any kind of ideal target for emulation.)