I didn't test it yet so the goal it to get information about an hypothetical continuous image that has more than 256 tiles. And I don't want to hear about "keep it less than 255", I just want to know the possible issues, if any
Let say this image is used in a non interactive section, where there is no game play. It could be a cut scene, or anything that doesn't require any input from the user. This image, being complex, requires more 256 tiles. Let say this time the target picture doesn't have a black space where the bankswitch will occur (my 2 split I did before had such thing, which helped a lot). If this image is continuous and you have to change the bank mid-screen to see the rest of the image properly, is there is no sprite on the scanline where you switch, is there any possibility of artifact or any possible issue doing so?
Was is common during the nes era too? I just hope I won't really need to use that often but I may have one case when I won't be able to avoid it.
Let say this image is used in a non interactive section, where there is no game play. It could be a cut scene, or anything that doesn't require any input from the user. This image, being complex, requires more 256 tiles. Let say this time the target picture doesn't have a black space where the bankswitch will occur (my 2 split I did before had such thing, which helped a lot). If this image is continuous and you have to change the bank mid-screen to see the rest of the image properly, is there is no sprite on the scanline where you switch, is there any possibility of artifact or any possible issue doing so?
Was is common during the nes era too? I just hope I won't really need to use that often but I may have one case when I won't be able to avoid it.