I have for a long time thought about the possibility of playing the VS-version
of Duckhunt on a NES using a Zapper! Why, you ask?
Because the VS-version had a third gaming-mode, where the dog chased the ducks
out of the bushes. But the real cool thing was that the annoying dog is shootable
too, and it is coming out with bandages and stuff if it is. =)
As I just bought a famicom disc system(which will soon arrive), and have read
Brad Taylors excellent instructions on the possibility to transfer discgames
directly to the memoryadapter(or the disc drive to rewrite games), maybe my
little dream is possible too?
In the early days in japan, I believe lots of cart-based games was converted
to disc system by pirates, so I don't believe it should be that hard.
Concerning that the arcade version requires the coin to be inserted, I read in
another thread that the famicom player2-mic uses the same adress as the coinslot,
so I believe that shouldn't be a problem (or maybe it is possible to hack the
game to freeplay, somehow). The VS-games usually had different palettes,
often just totally switched around, as noticed when playing the converted
arcade-VS-roms in NES emulators. But in this game, that isn't the case, luckily =).
I haven't missed a tool somewhere, that converts early mapper-less
games to famicom disc format, have I?
Anyway, as the problem is that I don't possess any lowlevel hacking-knowledge
myself, and as there is quite a few people here that have knowledge in NEShardware
and such, maybe someone can help me out a tad in the constructing of a working disc-image.
I have currently asked my little more lowlevel-knowledge brother to hack this
up as a birthdaypresent for me, as soon as I can provide all info I can get,
but I won't count on it, as he doesn't really have any NES-programming-experience.
Anyway, I'm very happy and grateful for ANY help and expertise I can get in this
little project of mine.
Thanks! =]
/Rickard
of Duckhunt on a NES using a Zapper! Why, you ask?
Because the VS-version had a third gaming-mode, where the dog chased the ducks
out of the bushes. But the real cool thing was that the annoying dog is shootable
too, and it is coming out with bandages and stuff if it is. =)
As I just bought a famicom disc system(which will soon arrive), and have read
Brad Taylors excellent instructions on the possibility to transfer discgames
directly to the memoryadapter(or the disc drive to rewrite games), maybe my
little dream is possible too?
In the early days in japan, I believe lots of cart-based games was converted
to disc system by pirates, so I don't believe it should be that hard.
Concerning that the arcade version requires the coin to be inserted, I read in
another thread that the famicom player2-mic uses the same adress as the coinslot,
so I believe that shouldn't be a problem (or maybe it is possible to hack the
game to freeplay, somehow). The VS-games usually had different palettes,
often just totally switched around, as noticed when playing the converted
arcade-VS-roms in NES emulators. But in this game, that isn't the case, luckily =).
I haven't missed a tool somewhere, that converts early mapper-less
games to famicom disc format, have I?
Anyway, as the problem is that I don't possess any lowlevel hacking-knowledge
myself, and as there is quite a few people here that have knowledge in NEShardware
and such, maybe someone can help me out a tad in the constructing of a working disc-image.
I have currently asked my little more lowlevel-knowledge brother to hack this
up as a birthdaypresent for me, as soon as I can provide all info I can get,
but I won't count on it, as he doesn't really have any NES-programming-experience.
Anyway, I'm very happy and grateful for ANY help and expertise I can get in this
little project of mine.
Thanks! =]
/Rickard