I'm coding a game and I know it will never be complete without music and sound. But the thing is I don't know a thing about sound programming (neither NES nor PC), and don't know anything about music either (I was in 3rd grade when I had my last music lesson, and I just pretended to play anyway...).
But I'm not particularly concerned about it right now, as there are tons of graphic stuff to be coded first! However, I'm in the process of designing the levels and deciding their storage format, and MUST take into account the space music/sound data and code usually take, so that I can leave some room for implementing them later.
Besides the size of it, it would be nice if anyone could also tell me how much CPU time the sound programming usually eats, so I can also take it into account when programming the main engine.
If anyone could point me to any tutorials on sound/music programming for the NES, that would also be great!
Thanks for the help!
But I'm not particularly concerned about it right now, as there are tons of graphic stuff to be coded first! However, I'm in the process of designing the levels and deciding their storage format, and MUST take into account the space music/sound data and code usually take, so that I can leave some room for implementing them later.
Besides the size of it, it would be nice if anyone could also tell me how much CPU time the sound programming usually eats, so I can also take it into account when programming the main engine.
If anyone could point me to any tutorials on sound/music programming for the NES, that would also be great!
Thanks for the help!