MottZilla wrote:
Your first point is like most of your points, just some generalization.
It's a good way to teach me about generalizations by starting with a generalization yourself.
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Making a fun game in NROM for one is harder to do than with a mapper because when you're limited to 32K PRG and 8K of CHR that severely limits what kind of game you can do.
Tell that an Atari 2600 homebrewer, who has even fewer resources to work with, yet still manages to put a fun game together.
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Don't bring up Super Mario Brothers because it is an exceptional game written by a professional company and god knows how long they spent making it. How about you mention some other NROM games that are as impressive? Or is that the only one you got?
How about start reading the posts you are responding to?
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I agree with part of what you are saying in the sense that someone probably shouldn't use MMC5 unless they really need it.
Why is that so? I think people should have a right for free mapper choice! If I would be a MMC5 fan now, I would be offended by your statements!
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Using the most common mapper for your needs certainly is the way to go. But it's not up to you to determine what they need.
Are you telling me this to reassure yourself that I have no control over your mind?
Damn, and I thought I could make you all my slaves through a clever mix of mind control and charme... Guess I must have failed.
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MMC3 is certainly what most people would prefer as the scanline counter is very desirable even if all you are doing is a status bar and maybe a few other effects with it.
You know, on the SNES, you even have 4 seperate layers to stack on top of each other. Think how much you can accomplish with that!
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It's also very helpful if you need to bank smaller amounts of CHR for animation of BG or Sprites.
Yes, your sprites will animate much smoother. And you can even animate your clouds and flower tiles in the background...
You aren't quite exactly telling me any news here. But go ahead if it makes you feel better.
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Your point about scaling down games makes no sense either. Ofcourse you could scale down just about anything but that's just stupid unless you have a good reason to do so.
Lol, then why ARE YOU GUYS developing on the NES at all???? Working in 2009 on NES games is the ultimate way to scale down your ideas on a minimal hardware. The whole time, you are dealing with self-inflicted restrictions by choosing this kind of platform.
Now come on, and prove my point by saying: "But yeah, since the NES is sooo limited, we need to have good mappers to accomplish anything!"
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You know I think most of us wouldn't even care about Castlevania 3 if they had "scaled down" the game to do it as CNROM.
But you surely would agree with me that people cared a tiny little bit about Castlevania, right? THE game which started the whole franchise. THE essential game, to which Konami came back when they designed Castlevania 3 (NOT Simon's Quest)?
Sorry, but your "argumentation" is just hilarious.
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Basically I think you're acting elitist and putting people down.
And I think you are not elitist, yet still putting people down.
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I'd certainly find your comments offensive if I was working on a NES project with the MMC3.
And yet, that doesn't hold you back either to deliberately misread and ignore ALL my arguments I previously wrote. But it felt good to let that anger out, right?
Anyone else who wants to "discuss" what makes a great game?
And btw, I commend the moderator for the creative choice of the thread topic, so that NOTHING will be misunderstood.