kuja killer: The MMC5 feature that most made me think of the Game Boy was the vertical split screen. It keeps the right side of the screen stationary while vertically scrolling the rest, as seen in Quarth and DDR for Game Boy.
NESICIDE wrote:
neilbaldwin wrote:
:) Astounding knowledge as always Tepples.
Agreed. Where did it all come from?
For one thing, reading every English doc on the front page and then writing some test case programs. Since the wiki was started, I've been incorporating new findings (such as the double clock glitch when reading the controller and playing samples) into the wiki, and that means reading pretty much every page that anyone put on the wiki.
A problem with MMC3 is the lack of a 72-pin counterpart to
HVC-TNROM, the only MMC3 board with CHR RAM and PRG RAM. So if your program's on-screen text is primarily in any language other than Japanese, you have to choose between CHR ROM and PRG RAM or CHR RAM and no PRG RAM. That, along with the availability of SNROM-clone boards (with MMC1 mapper) from RetroZone, is a reason that I haven't tried to find clever MMC3 tricks lately.