I am currently working on a sample nes program that uses the tiles from smb1.
I created a small screen with only sky and bricks (both from smb1). Then I set the background priority in the sprites to 1(i.e. behind the background). Then I moved the sprite on the screen. It went behind the brick ok but didn't go behind the sky(the sprite was visible when I moved it on sky). Why?
I created a small screen with only sky and bricks (both from smb1). Then I set the background priority in the sprites to 1(i.e. behind the background). Then I moved the sprite on the screen. It went behind the brick ok but didn't go behind the sky(the sprite was visible when I moved it on sky). Why?