I am using 2 emulators: FCEUXDSP and NesTen. fexuxdsp is not giving me the correct Y coordinates value of sprite0. When I see the value of Y coordinate of sprite0(i.e. $0200) in fceuxdsp's Hex editor, it is not showing the correct value. for example if the correct value of Y should be $20 then its showing $1D .
This is creating inaccuracy in my collision detection process.
Any suggestions???
This is creating inaccuracy in my collision detection process.
Any suggestions???